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Developing a Rapid Prototyping Kit for Interactive Sports and Movement Design within Creative Technology

Rozendom, S. (2024) Developing a Rapid Prototyping Kit for Interactive Sports and Movement Design within Creative Technology.

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Abstract:People are becoming more and more physically inactive, which leads to a less healthy society. To combat this, the Human Media Interaction (HMI) group at the University of Twente is using interactive technologies to get people moving again. Many of their projects find their origin in Student projects. However, during these projects, students often spend too much time getting the functional aspects of their prototype to work. This leads to them lacking time to develop the user experience of their prototypes. The goal of this graduation project was to develop a system that helps the students develop their prototypes more quickly. During this project, the Creative Technology design process was used (Mader & Eggink, 2014). This project started with a literature review and a thematic analysis of anonymised student reports to get an understanding of what technologies are currently used. After which the project scope and definition were determined and the first low-fidelity prototypes were made. These prototypes were further developed into medium and high-fidelity prototypes, on which use evaluations were performed. These use evaluations consisted of the participants designing the functional side of a design task given to them. The end result is a toolkit with components chosen based on the literature review and thematic analysis. For all of the components, a documentation page was made to aid the implementation. To aid the selection of components, three systems were designed: A filter system with accompanying questions to make setting the filters easier, quick reference cards and an item graph that showed which other components were needed to make certain components work together. While this system was not perfect, it showed much promise during the use evaluations. It was able to help students pick the components they needed and explain to them how to implement them. Especially participants with less experience in electronics appreciated the system. The main issue with the system was the user interface. At times, parts of the system were not used or completely missed which caused the participants to not complete the set design task in full. The main strengths of the system were the fact that all the information to make a component work was in one place and that students no longer need to find the connection between components themselves. Some of which, the participants of the evaluations considered impossible due to the fact they ran on different coding languages
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:53 electrotechnology, 81 education, teaching
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/101881
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