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Developing a Rapid Prototyping kit For the Design of Creative Technology for Sports and Movement

Burgstede, W.Y. (2024) Developing a Rapid Prototyping kit For the Design of Creative Technology for Sports and Movement.

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Abstract:We are living through a global health pandemic. According to the Dutch Central Bureau for Statistics 16% of Dutch adults are classified as obese in 2023, which is triple what it was 40 years ago [1]. To address this issue, the Human Media Interaction (HMI) research group from the University of Twente researches how technology can be used to encourage physical activity and teaches students of Creative Technology how to apply this knowledge to product development. This is done through the Research and Design of User Experience (ResDexUX) project. In this project, the students first come up with an idea for a system that can aid in sports and movement. Then they make a low-fidelity prototype of it to validate the idea. Afterwards, they have to construct a working prototype that involves technology. Despite the goal of the project being the user experience of the prototypes, the students are often found spending considerable time on the technical implementation of these high-fidelity working prototypes. This graduation project investigates how a design system could aid Creative Technology students in making these high-fidelity prototypes. To achieve this goal multiple tools were developed to aid the students in selecting, implementing and integrating these technologies. To help the students choose technologies for their projects a website was developed featuring a filtering system, choice helper, and extensive documentation on the technologies. To help the students implement the technologies the documentation includes wiring instructions and code examples. Lastly, to help the students connect different technologies a novel tool was developed showing an interactive network graph of the technologies selected for the prototype, with the technologies needed to link them together automatically selected. This was done alongside Sven Rozendom[2] research on which technologies to support. Along with the creation of a physical box containing the selected technologies and small business cards to be able to reference the technologies quickly. The usability of the toolkit as a whole was evaluated through user testing, including observations taken by the researchers along with interviews and the System Usability Score (SUS). Through this testing, the toolkit shows promising potential in aiding students in the technical implementation of their high-fidelity prototype.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:50 technical science in general
Programme:Creative Technology BSc (50447)
Link to this item:https://purl.utwente.nl/essays/101961
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