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Playing Snake on a Graph

Graafsma, D.F. (2024) Playing Snake on a Graph.

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Abstract:The mathematical study of puzzles and games has gained quite some popularity. We contribute to this growing area of research by introducing the game of Snake on a graph. Based on the classic computer game Snake, a snake forms a simple path that has to move to an apple while avoiding colliding with itself. When the snake reaches the apple, it grows longer, and a new apple appears. A graph on which the snake has a strategy to keep eating apples until it covers all the vertices of the graph is called snake-winnable. We refer to the problem of determining whether a graph is snake-winnable as the snake problem. We prove the snake problem is NP-hard, even when restricted to grid graphs. For odd-sized bipartite graphs and graphs with vertex-connectivity 1, we fully characterize the snake-winnable graphs. Furthermore, we show that non-Hamiltonian graphs with a girth greater than 6 are never snake-winnable and provide a necessary graph structure for all snake-winnable graphs.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:31 mathematics
Programme:Applied Mathematics MSc (60348)
Link to this item:https://purl.utwente.nl/essays/102968
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