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How Real-World Objects Affect the Motor Skill Learning in VR

Li, Dengyun (2024) How Real-World Objects Affect the Motor Skill Learning in VR.

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Abstract:This thesis explores the impact of controller fidelity in virtual reality (VR) on motor learning using a golf putting task among novice golfers. Participants were divided into three groups: those training with actual golf putter (Club), those using standard VR controllers (Con), and those equipped with real club incorporated VR controllers incorporating (ConClub). The study measured performance through initial release angle and ball travel distance across pre-tests, post-tests, and retention tests, alongside kinematic analysis focusing on sternal rotation. Study does not find possible effects of real-world object interventions on motor learning in VR environments: no significant differences in performance were found between groups. Notably, the ConClub group showed reduced variability in performance on the skill retention test, suggesting that realistic haptic feedback may improve long-term skill retention. However, their movement patterns were located between the Club and Con groups, suggesting that while VR training combined with realistic putting does not exactly replicate real-world movements, a higher degree of movement reproduction can be achieved compared to a more basic controller. This highlights the importance of other factors like impact feedback in VR motor learning. The findings prompt further investigation into the roles of various sensory inputs in VR to improve the effectiveness of VR training tools for motor skills.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:50 technical science in general
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/104241
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