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Improving spontaneous speech using a pronunciation training game

Tas, E.J.C. (2024) Improving spontaneous speech using a pronunciation training game.

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Abstract:Language-learning applications have become increasingly popular over the past decade. However, these applications are insufficient for language learners to practice skills necessary for natural speech, such as spontaneous pronunciation. This research explores using a serious game to target spontaneous pronunciation knowledge of Dutch language learners. We developed two versions of a serious game: one with a controlled pronunciation task (control game) and one with a spontaneous pronunciation task (experimental game). We compared the two versions in a user study, where participants were randomly assigned to play either the control or experimental game for one week. We compared the effects of the experimental game on controlled pronunciation, spontaneous pronunciation, playing style, and user experience. Our results show that participants in the experimental group played more consistently and rated their game as more challenging than those in the control group. This suggests that serious games can support Dutch language learners by increasing task challenge and engagement. Only the control group showed improvements in controlled knowledge, and neither game improved participants' spontaneous pronunciation, likely due to the challenge of mastering pronunciation rules and game mechanics simultaneously. Therefore, we recommend using serious games for advanced learners who could benefit from this challenge.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:17 linguistics and theory of literature, 18 languages and literature, 54 computer science, 81 education, teaching
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/104530
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