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Real-time full-body motion capture in virtual worlds

Nusman, Daan (2006) Real-time full-body motion capture in virtual worlds.

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Abstract:This report details the integration of real-time motion-capture into VR physics-enabled environments. This report also treats of the basics of real-time rigid body dynamics, how these dynamics are used to integrate the motion capture into VR, and how to increase the stability of the physics simulation. The report describes some points of the research and implementation that went into creating Lumo Scenario, a networked VR environment, developed at re-lion, that is used as a frame to run the motion capture simulation in. The motion capture integration techniques are applied in particular to the kinematics generated by motion-capturing a full human body using inertial sensors. A high-level overview is given of a demonstration application that shows off these technologies.
Item Type:Essay (Master)
Clients:
Xsens Motion Technologies
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science
Programme:Interaction Technology MSc (60030)
Link to this item:https://purl.utwente.nl/essays/57579
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