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Empirical study of the effects of software reuse in videogames on game and project performance

Bosch, Paul van den (2015) Empirical study of the effects of software reuse in videogames on game and project performance.

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Abstract:In this paper we represent the results of an empirical study of the effects of software reuse on game performance outcomes (review scores) and project performance outcomes (cost efficiency, development time efficiency, quality, profitability). This study started with an extensive literature review on software reuse and product modularity followed by an exploratory study through several interviews with game and software developers. The results of the literature review and exploratory study was then used to formulate a research model, hypothesis and survey questionnaire. A random sample of 124 games were targeted for this study that were published during the period 2009-2014 on pc and consoles. The period of study is between February 2014 and June 2015.
Item Type:Essay (Master)
Faculty:BMS: Behavioural, Management and Social Sciences
Subject:85 business administration, organizational science
Programme:Business Administration MSc (60644)
Link to this item:https://purl.utwente.nl/essays/68110
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