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Sequential price of anarchy for atomic congestion games with limited number of players

Kolev, Kiril (2016) Sequential price of anarchy for atomic congestion games with limited number of players.

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Abstract:We consider sequentially played atomic congestion games with linear latency functions. To measure the quality of sub-game perfect equilibria of sequentially played games, we analyze the Sequential Price of Anarchy (SPoA), which is defined to be the ratio of the total cost given by the worst sub-game perfect equilibrium to the total cost of the social optimum. In this project, we want to improve lower and upper bounds on the value of SPoA using a linear programming approach. We limit the number of players to 4, 5 and 6 players and consider different combinations of their possible actions and resources they use. Additionaly we consider two player sequentially played non-atomic congestion games with split ow and give new results for the SPoA in all the possible cases
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:02 science and culture in general
Programme:Applied Mathematics MSc (60348)
Link to this item:https://purl.utwente.nl/essays/71121
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