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Interaction design for professional virtual reality training applications

Simons, T.V. (2018) Interaction design for professional virtual reality training applications.

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Abstract:Virtual reality (VR) allows for embodied experiences and environments that approximate reality to a higher degree than any technology before it. The user forms conscious and unconscious expectations of an environment, and if these expectations cannot be met, the user experience will be negatively impacted. If the environment and method of interaction is in line with the user’s expectations they more easily accept the environment as reality, which results in a positive experience for the user. This project aims to create a model for optimizing the user experience in VR through the process of interaction design, and validates this model based on a training case for KLM Royal Dutch Airlines. One of the outcomes of the model is that it may be beneficial for the overall experience to deliberately choose for an environment that contains aspects that are farther from reality in order to influence the user’s expectations and keep them in line with the maximum accuracy level the environment is able to achieve due to e.g. technical limitations. To validate the choices made for the case study, a prototype was developed and tested with cabin crew trainees and trainers.
Item Type:Essay (Master)
Clients:
KLM Royal Dutch Airlines, Schiphol, Netherlands
Faculty:ET: Engineering Technology
Subject:01 general works, 50 technical science in general, 77 psychology
Programme:Industrial Design Engineering MSc (66955)
Link to this item:https://purl.utwente.nl/essays/77093
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