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Designing and Evaluating an Educational Board Game

Heus, Steven de (2020) Designing and Evaluating an Educational Board Game.

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Abstract:We design and create an educational board game based on the mathematical concept of parity games. We explore the research areas of computational, mathematical and systems thinking and discuss how the game helps the players train these thinking styles. We test the game in a school pilot with 44 students from age 8 to 12 from three different elementary schools. Finally, we create a simulation of the game and implement a computer player. Using an evolutionary algorithm we find an optimal configuration for the computer player. We analyze the data gathered from the school pilot and the play patterns made by the computer player. The main findings are that the game is suitable for the chosen age group in terms of complexity, challenge and entertainment. Additionally, we recommend a number of ways the game and other future educational board games could be improved.
Item Type:Essay (Master)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:01 general works, 02 science and culture in general, 31 mathematics, 50 technical science in general, 54 computer science, 76 recreation, leisure, 77 psychology, 80 pedagogy, 81 education, teaching
Programme:Computer Science MSc (60300)
Link to this item:https://purl.utwente.nl/essays/80806
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