Exploring the effect of using vibrate-type haptic glove in the VR industrial training task
Hsu, Yi-Hsiou (2020)
Is it a dream came true for you to experience a Virtual Reality (VR) and be able to
touch virtual objects and manipulate them with your bare hands? The recent growth
of the Virtual Reality market resulted in an intensification of the development of
the haptics gloves technology. The newly haptics gloves, Bebop gloves launched and
commercialized recently which will use for this study. Earlier research has explored a
range of haptics effects mainly on VR surgery or gaming. Yet, VR industrial training
has gradually received attention in recent years. Creating multiple scenarios in the
virtual scene is not only cost-effective but also increases safety and reduces training
time. However, not many research studies have explored using haptic gloves in the
VR industrial training environment. This study tries to complement earlier research
by investigating usability and user performance using bebop vibration gloves in VR
industrial training. The purposes were to provide a usability review of bebop gloves and
explored the effect of haptics in VR industrial training. Three different haptics settings
(Non-haptics, Partial haptics, and Full-haptics) were being set up. Eighteen users were
then recruited to try randomly two haptics settings. Each user had to complete a five
steps VR industrial training task while “thinking aloud”, followed by questionnaires
and interviews after the task. The error and time recorded for each training step. These
results confirmed several conclusions drawn in earlier research about how the haptics
affect user performance in the VR environment, as well as how the behavior changes
when using the haptics gloves in a VR environment. Last but not least the results
also pointed to the importance of vibration haptics benefits in small-scale actions and
provide the user with an interpersonal confirmation.
Hsu_MA-IT.pdf