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Design and implementation of destination tracking and velocity control as an addition to a boids-inspired traffic simulation

Limbeek, T.F. (2023) Design and implementation of destination tracking and velocity control as an addition to a boids-inspired traffic simulation.

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Abstract:With the ever-growing number of personal vehicles sold, our roads will inevitably get to a point where they can not smoothly accommodate all individual participants in traffic. A possible result is an increase in traffic jams, accidents, chaos and stress on the roads. The common denominator in the problems that cause slow-down of traffic flow is often the unpredictability of human input. Instead of adapting the roads to the drivers, an alternative solution to aid in vehicle throughput is automated vehicle platooning. There are of course many different ways to implement automated vehicle platooning, but the focus of this paper lies on an adaptation of the boids model inspired by the work of C. Reynolds. This paper is an extension of previous work, where a simulation environment was created using openGL compute shaders that run in parallel on a GPU for increased performance. This simulation environment will extend the used control algorithm by including vehicle speed adaptation and making vehicles follow a path to their destination. The addition of destination tracking and velocity matching was found to have had a contribution to preventing crashes in situations where they were previously unavoidable and allows vehicles to track a path towards a destination sufficiently smoothly.
Item Type:Essay (Bachelor)
Faculty:EEMCS: Electrical Engineering, Mathematics and Computer Science
Subject:54 computer science, 55 traffic technology, transport technology
Programme:Electrical Engineering BSc (56953)
Link to this item:https://purl.utwente.nl/essays/97664
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