University of Twente Student Theses

Login

Domain: 79 andragology

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Year | Item Type
Jump to: 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015
Number of items: 12.

2021

Wesselink, L.A. (2021) Testing the effectiveness of game-based learning for adults by designing an educational game : A design and research study to investigate the effectiveness of educational games for adults to learn basic skills of Microsoft Excel.

Witt, Jarl (2021) A healthy breakfast delivery service for sustainable dietary improvements.

2020

Nguyen, M. (2020) Interaction technology in improving learning of sports tactics : A novel way of teaching adult novice players the volleyball side-out rotation with an interactive LED floor.

2019

Basbas, N. (2019) Formative Evaluation of an Advanced Professioanl Development Programme for University Teachers.

Top, A. (2019) Ex-ante responsibility: a trait perspective.

2018

Patzak, C.D. (2018) Realizing the potential of retrospectives with team reflexivity : an intervention study to improve reflection and planning in evaluation meetings of Scrum teams.

Schoppers, P.A.C. (2018) The Future of E-Learning in Higher Education : Using the scenario planning method to develop four scenarios on the futures of technology-enhanced higher education.

2017

Dijken, Danny van (2017) Culture and learning in a high-tech environment: The relationship between cultural values and informal learning activities of highly qualified employees.

2016

Berg, D.M.J.S. ten (2016) Keeping the 'older' engineer engaged at work.

Rensink, I. (2016) Cultural differences in work-related learning: A cross-cultural comparison of self-directedness and (in)formal learning activities.

Saadallah, Z.S.A. (2016) Inducing Transformative learning in a Game‑ Based Learning Environment.

2015

Ströer, Marina (2015) Learning and Development trends in the Netherlands: Investigations in Dutch based multinationals.

This list was generated on Thu Nov 21 06:04:37 2024 CET.