University of Twente Student Theses
Domain: 80 pedagogy
Up a level |
2024
Boros, Sara (2024) Exploring Uncertainty Management in Engineering Design Teams in a CAD-enhanced Learning Environment.
Duijn, M.C. van (2024) Putting the Kit in Toolkit : To Design a Physical Toolkit that contributes to Creative Sensemaking for People with Autism in Designing their own Tools.
Greinacher, Philipp (2024) How teachers understand their responsibilities for ChatGPT use in public schools.
Heuver, Karlijn Anniek (2024) Exploring the Role of Visual Eco-Art Education in promoting Human-Nature Connectedness: A Scoping Review.
Jethu, J.C. (2024) Using Game Elements in Audience Response Systems: The Effect of Self-Efficacy on Performance and Gaming Strategies.
Jong, Rosanne de (2024) ThyroMap: the tool to improve the transition process to adult care for children and young adults with a thyroid disorder, their parents, and pediatrician.
Nijskens, M. (2024) Using Gamification to Assist in Learning R Programming.
Sinnema, Noah (2024) A New Angle on Turn Detection : A Method for Turn Detection for Varied Angles and Walking Speeds Using IMU's.
Trinks, V.D. (2024) A Trojan horse, or just a tool? : Music educators on AI in a Dutch music academy.
ten Holder, C.S. (2024) Making Qualitative Attack Trees Accessible : A Gamified Interactive Visualization for Non-Expert Stakeholders.
2023
Bin Abdul Hamid, Muhammad Fadzli (2023) The Effects of Self-Evaluation Writing Strategy Checksheets on Writing Self-Efficacy, Writing Anxiety and Academic Writing Outcomes.
Kiviniemi, O.L.N. (2023) Fraction farm : tangible learning experiences for learning fractions.
Lang, C.A.L. (2023) Gender Differences in Informativity of Parent-Child Conversations in Zoo Visits.
Margherita, I.N. (2023) Creating a Digital Learning Tool for the Medical Course ‘Weg Met de Dokter - Laat de Natuur Jouw Werk Doen’.
Nap, T. E. (2023) Interactive installation for an educational ethics lab.
Sanders, P.B.A. (2023) Gender en seksuele diversiteit bij Onderzoek & Ontwerpen in het voortgezet onderwijs : een les in gender en seksuele diversiteit op school.
Sanders, ir. P.B.A. (2023) Genderonderwijs en Seksuele Diversiteit bij Onderzoek & Ontwerpen in het Voortgezet Onderwijs: Een les in gender en seksuele diversiteit op school.
2022
Baptist, L. (2022) The Dutch Youth Act : the relationship between its policy design and the goal achievement in the local context.
Bergman, M.H. (2022) Designing an observation and registration instrument for monitoring executive functions in primary school students.
Drăgănuță, C.C. (2022) Physicalizing electromagnetic spectrum for tangible learning.
Gerritsma, Wouke (2022) Hypothesen, variabelen, validiteit en causaliteit : Het ontwikkelen van onderzoeksvaardigheden van het eindexamenprogramma maatschappijwetenschappen.
Voicu, Maria (2022) Making Learning Fun: How to take charge of your own learning experience.
2021
Bovenkamp, Jasper van de (2021) Dinner Time! : How to support children with autism spectrum disorder and their parents in better eating habits?
Dijk, L.J. van (2021) AI as the assistant of the teacher : an adaptive math application for primary schools.
Gaastra, S.L. (2021) Dinner Time! : Using technology for the gamification of mealtimes of children with autism to overcome eating problems.
Hillebrand, Manouk (2021) How to effectively communicate brain stem cancer to a child patient.
Liimatta, P.O.P. (2021) The Relationship between Living Situation, In Person and Online Social Support and Academic Procrastination During the COVID-19 Pandemic.
Mai, Y. (2021) How to implement and teach responsible design : the development of a framework of responsible design practice.
Nonhof, Lisa (2021) Designing the Current ERP System of Gietart Kaltenbach.
Rödel, Anna Tatiana (2021) Listening to Background Music While Studying - Emotional Drive or Cognitive Overload?
Steenbergen, Rik van (2021) Exploring pedagogical discourse data through LDA topic modelling, SSNA and thematic analysis.
Uthrapathi Shakila, Niveditha (2021) Interdisciplinary challenge-based learning : a descriptive study.
2020
Heus, Steven de (2020) Designing and Evaluating an Educational Board Game.
Höpfner, Constanze (2020) Analysing the Characteristics of YouTube’s Popular Instructional Videos for Software Training and Proposing Guidelines for their Design.
Leeuw, Elisa de (2020) Effects of Anxiety-Reducing Strategies in an Online Math Lesson for Primary School Children.
Pierik, S.J. (2020) Grounded Theory on Regulative Strategies used in Cooperative Learning by primary school children.
Westerink, A.G.J. (2020) The relationship between implicit STEM ability beliefs and educational STEM choices : investigating the mediating role of gender-stereotypical beliefs.
Zijlstra, Y. (2020) The educational potential of reviews in an instructional video teaching declarative knowledge.
2019
Folkertsma, Kevin (2019) RE-Play: An exploration of game induced exercise promotion in clinical use.
Goudsblom, J.C.M. (2019) Identifying Dutch gifted children and their learning needs in the Dutch primary school context.
Hiemstra, T (2019) Adolescents’ Perception of the MenACWY Vaccination.
Noorlander, Oksana (2019) Five burning questions : the effectiveness of question types in a lecture capture video.
Teders, M.T. (2019) Exploring the Black Box of Critical Thinking: an Investigation into the Development among Elementary School Students.
2018
Hudepohl, I.M.H. (2018) Evaluation of the teaspoon method, performed with children with Avoidant/Restrictive Food Intake Disorder.
Schoppers, P.A.C. (2018) The Future of E-Learning in Higher Education : Using the scenario planning method to develop four scenarios on the futures of technology-enhanced higher education.
Vries, Jitske de (2018) Comparability of perceived feedback across culturally different nations.
2017
Kolk, M.A.G van der (2017) Onderzoekend leren bij kinderen met een verstandelijke beperking.
Otten, D.M. (2017) Honesty-Humility and Openness to Experience as Predictors of Hypothesis Confidence Among High School Students.
Tusscher, Maks ten (2017) Kennis en Vaardigheden voor Leerkrachten Omtrent Hoogbegaafdheid.
Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.
Vor dem Berge, Moritz Frederik (2017) Digital privacy : behaviour and anxieties of a young digital generation.
grote Punt, Inge Rosalie (2017) Procesevaluatie positief educatief programma in het speciaal onderwijs.
2016
Godijk, N.G. (2016) An Integrated Model for the Degree of Rules in Parenting and its Association with Possible Psychiatric Disorders of Children.
Kreykes, N. (2016) Kinderen met faalangst bij Praktijk La Croix : een kwalitatief onderzoek naar de wensen en behoeftes voor een online faalangstinterventie.
Lembcke, Tim-Benjamin (2016) Towards an understanding of success dimensions in Design Thinking education.
Slaghuis, J. (2016) Invloed van een mastery-avoidance doeloriëntatie op het ontvangen van feedback in termen van emoties en inhoud van communicatie tussen tweetallen.