University of Twente Student Theses

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Domain: 76 recreation, leisure

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Jump to: 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2009
Number of items: 28.

2020

Heus, Steven de (2020) Designing and Evaluating an Educational Board Game.

2019

Alagumannan, Pravinraj (2019) Ecosystem Services and Green Infrastructure in Cities.

Harms, Irma (2019) Viral Campaign and Video for Hi,hi Guide.

Lagraauw, D.M. (2019) A multisensory wine tasting experience : the influence of (in)congruent room design on taste perception and liking.

Lankheet, J.A.M. (2019) Please visit us again : Exploring differences between German and Dutch tourists: How to enhance tourist loyalty with Facebook?

Mogana, Miriam (2019) The Cost of Caring: The professional quality of Dutch volunteers in palliative care and associated factors.

Peetsma, J.J. (2019) Towards A Serious Game For Assessing Self-Reliance In A Crisis.

Salamah, Siti Yaumi (2019) Predicting demand of replacement cars for breakdown cases using machine learning techniques.

Warnke, Luise (2019) Physiological Responses to Roller Coaster Rides: A Pilot Study on the Differences between Virtual Reality and Real World Measures.

2018

Ahovi, R.E. (2018) Come play with me! : Attracting passers-by to interactive floors in semi-public space.

Föbker, Nina (2018) Can you resist? : The influence of limited-time scarcity and limited-supply scarcity on females and males in hotel booking apps.

Hsiao, K (2018) Intuitive Approach to an Interactive Tutorial for the VirtuScope.

Kok, Richard (2018) Steering user behaviour through enticing elements applied to jump-based playgrounds.

Paulissen, J.W.H. (2018) Using depth sensing and augmented reality to improve ski-learning.

Pohlmann, Jannick (2018) Students' perception of risk in leisure travel.

Wohle, C.A.V. (2018) Neurocultural Individualist Ecosystems : what are the prospects for, and the urgency of, a Neurocultural Individualist Ecosystems approach to the assessment and management of risks to complement or replace existing expert-driven or community-driven approaches?

2017

Essenstam, L. (2017) Cognitive computing for the hospitality industry : A research as regards to the implementation of cognitive computing in business processes.

Meijer, E. (2017) After-school activities in Enschede, district West: a study on experiences of children and determinants of (non-)participation.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Rödel, E.L. (2017) Forecasting tourism demand in Amsterdam with Google Trends: A research into the forecasting potential of Google Trends for tourism demand in Amsterdam.

Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.

2016

Heijden, S.E. van der (2016) Motives and barriers for performing pleasurable activities : study on the motives and the barriers for performing pleasurable activities in the daily life of the Dutch elderly population.

Ribbers, J. (2016) I spy, I spy with my little eye : A research about the effects of watching eyes on pre-swim shower behaviour.

Spoeskes, Jan (2016) Virtual Reality : a useful medium to reduce stress?

Vinke, D. (2016) Enhancing Video Game Design: Involving Users into the Design of Video Games.

2015

Thanopoulos, F.G. (2015) City center commercial decline : background and strategies.

2014

Furtmair, Sebastian (2014) Opportunities and challenges of cross-border place branding: The case of EUREGIO.

2009

Bouwmeester, J.W. (2009) De helpende hand : verminderen sociale steun en regelmogelijkheden de negatieve gevolgen van gepercipieerde baanonzekerheid op organisatiebinding, verloopintentie en arbeidstevredenheid.

This list was generated on Thu Jun 4 06:02:09 2020 CEST.