University of Twente Student Theses

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Domain: 76 recreation, leisure

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Jump to: 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2009
Number of items: 27.

2019

Alagumannan, Pravinraj (2019) Ecosystem Services and Green Infrastructure in Cities.

Harms, Irma (2019) Viral Campaign and Video for Hi,hi Guide.

Lagraauw, D.M. (2019) A multisensory wine tasting experience : the influence of (in)congruent room design on taste perception and liking.

Lankheet, J.A.M. (2019) Please visit us again : Exploring differences between German and Dutch tourists: How to enhance tourist loyalty with Facebook?

Mogana, Miriam (2019) The Cost of Caring: The professional quality of Dutch volunteers in palliative care and associated factors.

Peetsma, J.J. (2019) Towards A Serious Game For Assessing Self-Reliance In A Crisis.

Salamah, Siti Yaumi (2019) Predicting demand of replacement cars for breakdown cases using machine learning techniques.

Warnke, Luise (2019) Physiological Responses to Roller Coaster Rides: A Pilot Study on the Differences between Virtual Reality and Real World Measures.

2018

Ahovi, R.E. (2018) Come play with me! : Attracting passers-by to interactive floors in semi-public space.

Föbker, Nina (2018) Can you resist? : The influence of limited-time scarcity and limited-supply scarcity on females and males in hotel booking apps.

Hsiao, K (2018) Intuitive Approach to an Interactive Tutorial for the VirtuScope.

Kok, Richard (2018) Steering user behaviour through enticing elements applied to jump-based playgrounds.

Paulissen, J.W.H. (2018) Using depth sensing and augmented reality to improve ski-learning.

Pohlmann, Jannick (2018) Students' perception of risk in leisure travel.

Wohle, C.A.V. (2018) Neurocultural Individualist Ecosystems : what are the prospects for, and the urgency of, a Neurocultural Individualist Ecosystems approach to the assessment and management of risks to complement or replace existing expert-driven or community-driven approaches?

2017

Essenstam, L. (2017) Cognitive computing for the hospitality industry : A research as regards to the implementation of cognitive computing in business processes.

Meijer, E. (2017) After-school activities in Enschede, district West: a study on experiences of children and determinants of (non-)participation.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Rödel, E.L. (2017) Forecasting tourism demand in Amsterdam with Google Trends: A research into the forecasting potential of Google Trends for tourism demand in Amsterdam.

Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.

2016

Heijden, S.E. van der (2016) Motives and barriers for performing pleasurable activities : study on the motives and the barriers for performing pleasurable activities in the daily life of the Dutch elderly population.

Ribbers, J. (2016) I spy, I spy with my little eye : A research about the effects of watching eyes on pre-swim shower behaviour.

Spoeskes, Jan (2016) Virtual Reality : a useful medium to reduce stress?

Vinke, D. (2016) Enhancing Video Game Design: Involving Users into the Design of Video Games.

2015

Thanopoulos, F.G. (2015) City center commercial decline : background and strategies.

2014

Furtmair, Sebastian (2014) Opportunities and challenges of cross-border place branding: The case of EUREGIO.

2009

Bouwmeester, J.W. (2009) De helpende hand : verminderen sociale steun en regelmogelijkheden de negatieve gevolgen van gepercipieerde baanonzekerheid op organisatiebinding, verloopintentie en arbeidstevredenheid.

This list was generated on Tue Oct 15 05:04:27 2019 CEST.