Programme: Human Media Interaction MSc (60030)

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Number of items: 149.

2017

Xiang, Y. (2017) How is emotion change reflected in manual and automatic annotations of different modalities?

2016

Bankert, J.J.M. (2016) Comparison of Symbolic and Distributed Representation Language Models on the Lexical Substitution and Simplification Tasks.

Herwijnen, A.G. van (2016) The influence of inner-state displays on human-human interaction.

Janssen, Stefan C. (2016) Reducing labeled data usage in duplicate detection using deep belief networks.

Jimenez Kwast, D. (2016) GPU-Based Photon Mapping for Approximate Real-Time Indirect Diffuse Illumination.

Korać, Kristijan (2016) Impact of Data Visualisation on Users in CRM Systems.

Kreiser, Simon (2016) Marrying GUI and Git : how authoring tools for E-Learning can benefit from version control.

Meijer, Z. (2016) Definition, ideation and validation of the 'Bucketlist'.

PINGEN, G.L.J. (2016) Machine Learning for Ground Cover and Hot Target Analysis in RGB and Satellite Imagery.

Pfab, Isabel (2016) A wearable intervention for posture correction.

SIMSCH, J.J. (2016) Video Quality in VR : Measuring Impact of Bandwidth-Saving Approaches on Quality of Experience and Social Interaction in a HMD-mediated Video Application.

Sybenga, S.D.A (2016) Anomaly detection in defence and surveillance.

Thirukokaranam Chandrasekar, Krishna Kumar (2016) Item availability restricted.

Uebbing, Tobias J. (2016) User experience in smart environments : design and prototyping.

Varkevisser, R.A. (2016) Large Scale Online Readability Assessment.

Vlutters, S. (2016) Long short-term memory networks for body movement estimation.

WU, D. (2016) Play and practice together: How to Design the practice activity in E-learning by adding social interaction.

2015

Berkel, Niels van (2015) Item availability restricted.

Boensma, Robert (2015) Geovisualization and time based mission planning on a multi-touch tabletop.

Brilman, Maarten (2015) A multimodal predictive model of successful debaters or how I learned to sway votes.

Dekker, Thomas W.G. (2015) Applying parental involvement in secondary vocational education using a technological solution.

Foustanas, Nestoras (2015) Helping elderly users control a telepresence robot with a touch screen.

Gerritsen, S.N.J. (2015) Using teamwork to enhance the social presence on a distributed playground.

Hoegen, Rens (2015) Human Behavior towards Virtual Humans.

Koelemans, DRPM (2015) Item availability restricted.

Kolkman, M.C. (2015) Cross-domain textual geocoding: the influence of domain-specific training data.

Kolkmeier, Jan (2015) Intimacy is Induced and Regulated Through Proxemic & Gaze Behaviour - A Study in Immersive Virtual Reality.

Pouw, I.H. (2015) You are what you eat : serious gaming for type 1 diabetic persons.

Stojkovski, Borce (2015) Employing User-Centered Design methods for the development of a Virtual Reality training system for firefighters.

Wolbers, S. (2015) Participatory design approach to improve the communication between care providers through the electronic health record.

Ye, Xiaohao (2015) GlucOnline Coach: a virtual coach app for diabetes patients.

2014

Bos, S.L. (2014) Improving the well-being of independently living seniors using ICT How can a personal service be used to improve the self-efficacy, social engagement and security awareness of independently living seniors?

Brinke, Hans ten (2014) Hide and sneak - Perceptions in The Virtual Storyteller.

Broekema, C.D. (2014) Modelling loitering character agents in conflict situations: Visualizing and evaluating interpersonal conflict strategies.

Deneka, Agnes (2014) A coach ECA to increase Societal Participation of Low Literates and Non-Native Citizens in the Societal Participation Learning Support System.

Fu, Q. (2014) Validation of Interpersonal Stances Expressed by Virtual Suspect Characters in a Police Interview Setting.

Hoek, Marissa (2014) Generating Dutch focalized stories about interaction in a serious game.

LU, Yuan (2014) Essay #64997

Molen, N.J van der (2014) Item availability restricted.

Nibbelke, Vincent (2014) Vascular pattern recognition for finger veins using biometric graph matching.

Peters, Rifca Marcella (2014) How Turn-Taking Influences the Perception of a Suspect in Police Interviews.

Snoyl, K.E.R. (2014) De effecten van het gebruik van het F-LinQ fotolijstje op de verbondenheid tussen ouderen en hun (klein)kinderen.

Wapperom, Sjoerd (2014) Computational Modelling of Suspect Behaviour in Police Interviews.

Werf, S.J. van der (2014) Measuring Workload at a ProRail Control Post.

Zaga, Cristina (2014) Engaging child-robot interaction in a collaborative task.

van Kleef, NTM (2014) Making people matches using Supervised Machine Learning algorithms.

2013

Akkersdijk, Saskia M. (2013) User evaluations of a behaviour change support system.

Davison, David (2013) A framework for creating semantic wikis for biomedical research laboratories.

Franssen, Tim K.C. (2013) Gesture recognition in streaming motion data using offline training with a limited training set.

Gennep, Bart van (2013) In the eye of the wizard : effects of (mutual) gaze on an avatar mediated conversation.

Hendrix, J.K. (2013) An embodied conversational agent in a mobile health coaching application.

Keijl, Edwin (2013) Picalilly: sharing photos through locative social media.

Oude Veldhuis, M. (2013) Multi-target user interface design and generation using model-driven engineering.

2012

Alofs, Thijs (2012) The Interactive Storyteller A multi-user tabletop board game interface to support social interaction in AI-based interactive storytelling.

Brandon, Merel (2012) Effect personality matching on robot acceptance : effect of robot-user personality matching on the acceptance of domestic assistant robots for elderly.

Brugman, Ivo (2012) A multimodal interactive system for creative expressions.

Epskamp, S.G. (2012) On the influence of stereographic 3D on user dependent direct projected augmented reality in the OR.

Hijmans, Remco (2012) Comparing grid-based features and classification settings, in an off-line supervised human action detection and recognition task.

Huang, Liting (2012) Secure and privacy-preserving broadcast authentication for IVC.

Jonkman, F. (2012) Nonverbal behaviour of an embodied storyteller.

Kalsbeek, Maarten van (2012) Interface and interaction design patterns for e-commerce checkouts.

Kornalijnslijper, D.S. (2012) The user effects of using textual cues to increase image viewing attention.

Liu, Peng (2012) Test bed and sensor platform for building usage profiling.

Loch, Frieder (2012) Hierarchical gestures: ggestural shortcuts for touchscreen devices.

Sburlea, Andreea Ioana (2012) Brighten up your mind! Effects of light priming and encouraging feedback on the neural and behavioral responses in a general knowledge task.

Smink, S. (2012) Improving nutritional intake of hospital patients using a persuasive tablet application Master’s thesis.

Stoica, Mircea (2012) Detecting the no-control state in self-paced Brain-Computer Interfaces.

Wieringa, Wilko (2012) User Handover in a Cross Media Device Environment, A Coaching Service for Physical Activity.

Zanderink, Arnold (2012) Drum assistant.

2011

Bergervoet, Erwin Josephus (2011) Let the game do the talking : the influence of explicitness and game behavior on comprehension in an educational computer game.

Boer Rookhuiszen, Roan (2011) Generation of German narrative probability exercises.

Dehling, Eike (2011) The Reactive Virtual Trainer.

Delden, R.W. van (2011) Design of therapeutic TagTile games for children with unilateral spastic cerebral paresis.

Grisel, I.G.J. (2011) Multimodal user interface for robotized flexible endoscopy.

Hakvoort, Gido (2011) Immersion and affect in a brain-computer interface game.

Ham, Wim van der (2011) An Appraisal Based Model of A�ect for a Negotiating Agent.

Hoeijmakers, Niek J. (2011) User experience and User performance of feedback in a Pose Game.

Jong, Maurits D. de (2011) Network Management in a Distributed System.

Kanis, Zwier (2011) Classification of Semantically Coherent Segments in Web Pages.

Perloy, L.M. (2011) The influence of personalization on education and enjoyment in a museum.

Visser, Thomas (2011) Toward a model for incremental grounding in dialogue systems.

Wanders, Brend (2011) Exploring signalling pathways as a serious game.

Wiekens, Adri (2011) Feedback presentation for physical activity coaching: by an embodied conversational agent or by a simple e-mail?

2010

Bragt, Jasper (2010) Towards believable characters in the virtual storyteller.

Ganzeboom, Mario S. (2010) User-independent recognition of dynamic hand gestures using a dataglove.

Jochems, Bart (2010) Detecting emotional intensity peaks in narrative conversational settings.

Lansink, M. (2010) Hair simulation and rendering.

Paul, Ronald (2010) Realization and high level specification of facial expressions for embodied agents.

Pothoven, Tristan (2010) Workflow usage in the healthcare environment.

2009

Akker, H. op den (2009) On adressee prediction for remote hybrid meeting settings or how to use multiple modalities in predicting whether or not you are being addressed in a live hybrid meeting environment.

Balen , J. van (2009) A virtual billiard assistant.

Boot, L. (2009) Facial expressions in EEG/EMG recordings.

Bos, W.J. (2009) Interactive signaling network analysis tool.

Klaassen, R. (2009) COPD home interaction device.

Laar, B. v.d. (2009) Actual and imagined movement in BCI gaming.

Logtenberg, Jeroen (2009) Multi-user interaction with molecular visualizations on a multi-touch table.

Lucassen, T. (2009) Adaptive support of human attention allocation using cognitive models.

Nouwens, I.C.C. (2009) Predicting dialogue state transitions using prosodic markers: Exploring AMI Corpus backchannels.

Ooms, Matthijs (2009) Provenance management in practice.

Oost, H.B. (2009) SDA-based discrete head pose estimation.

Satink, Laurens (2009) The adaptive presentation assistant using grammar-based recognition to support the process of presenting.

Tommassen, P. (2009) Wacky Pirate Hijinks : causing and resolving conflict between autonomous agents in a virtual storyworld.

Weele, J.H.D. ter (2009) Onderzoek naar de gebruikersvriendelijkheid van boekingsformulieren.

2008

Berg, Ruben van den (2008) Interaction capabilities of Second Life : a framework to determine Second Life's suitability for a 3D virtual world application.

Brinkman, E. (2008) Recognition of the emotion in abstract expressionistic paintings using a machine learning approach.

Gils, F.M.D.M. van (2008) PodVinder : spoken document retrieval for Dutch pod- and vodcasts.

Jonker, J. (2008) Wizard of Oz for gesture prototyping.

Melissen, Arthur (2008) Exploring neglected avenues in the modelling of attribution theory.

Nijmeijer, Tom (2008) Automatic classification of television commercials.

Oude Bos, Danny (2008) BrainBasher : a multi-modal BCI game for research and demonstration.

Pasch, M. (2008) Bye-bye couch potato : body movement in the gaming experience.

Tigelaar, Almer S. (2008) Automatic discussion summarization : a study of Internet fora.

Werf, R.J. van der (2008) The Embodied Conversational Agent Toolkit : a new modularization approach.

2007

Ambrosius, R.B.P. (2007) Elektronische leeromgeving met gebarentaalherkenning : Grafische user interface oplossingen voor ambigu¨ıteitproblemen van een gebarentaalherkenner voor een elektronische leeromgeving voor dove en slechthorende kleuters.

Baalman, Philippus (2007) Van mono naar multi: een automatische VJ.

Buurman, H.A. (2007) Virtual Storytelling: Emotions for the narrator.

Doorn, Gerrit Hendrikus van (2007) Accelerated playback of meeting recordings.

Elling, Erwin (2007) Tools for fun and fruitful meetings. : “Don’t let meetings make you go bananas!”.

Herms, K.G.F. (2007) Body pose tracking in the Watching Window : a system that tracks both hands in a virtual reality environment.

Heuts, R.P. (2007) Mobile interface design for dynamic environments.

Jansen, Lisette (2007) Panze: A Multimodal Preschool Music Education System.

Jong, M.A. de (2007) Politeness and Alignment in the Virtual Guide.

Kock, Arien S. (2007) Enhancing Synthetic Speech with Filled Pauses.

Koster, J. (2007) Influencing tabletop interaction speed: directness and device.

Nijdam, N.A. (2007) Facial rendering.

Oijen, Joost van (2007) A Framework to support the influence of culture on nonverbal behavior generation in Embodied Conversational Agents.

Penning, M.P.J. (2007) Boosting LUCK: Improving the language understanding capabilities of Kaitito.

Pot, Wouter (2007) A machine learning approach for generating expressive musical transcriptions.

Reuderink, Boris (2007) Fusion for Audio-Visual Laughter Detection.

Tuin, Vincent van der (2007) Computer-Aided Security Surveillance : design of the Quo Vadis Object Tracker.

Versloot, Corne (2007) Cross-document named entity coreference resolution for Dutch as a pre-process for named entity based text mining.

Wijgerse, Steven (2007) Generating realistic city boundaries using two-dimensional Perlin noise.

2006

Braam, G.J.M. (2006) Supporting multi-modal and multi-medial user interfaces from an embedded environment.

Brouwer, L.J. (2006) Monitoring van een ASR-systeem : het gebruik van interne confidencewaarden en teletekstondertiteling om de Word-Error-Rate van een herkenning te voorspellen.

Groot, Paul de (2006) Enhancing the performance and testability of the MI20 robot soccer system.

Hassink, N. and Schopman, M.G. (2006) Gesture recognition in a meeting environment.

Hulswit, D.R. (2006) Automatic interpretation of Nijntje-images.

Nusman, Daan (2006) Real-time full-body motion capture in virtual worlds.

Schrijver, Bert Jan (2006) Classificeren met vertrouwen : contextgevoelige tekstclassificatie met betrouwbaarheidsindicatie.

Slabbers, Nanda (2006) Narration for virtual storytelling.

Stehouwer, J.H. (2006) Cue phrase selection methods for textual classification problems.

Swartjes, Ivo (2006) The Plot Thickens : bringing structure and meaning into automated story generation.

Verbree, A.T. (2006) On the structuring of discussion transcripts based on utterances automatically classified.

Vrielink, S.B. (2006) Situational reinforcement learning : learning and combining local policies by using heuristic state preference values.

2005

Boedeltje, Michel Ronald (2005) In response to your inquiry : Automatic E-mail Answer Suggestion in a Dutch Contact Centre.

Borssum Waalkes, Bart (2005) Managing Genome Databases.

Klaij, Bastiaan (2005) Toegepast tokenizen voor natuurlijke taal verwerking : automatische analyse van platte en opgemaakte tekst.

Weijden, Erik van der (2005) Structuring argumentation in meetings : Visualizing the argument structure.

2004

Roelofsen, Floris (2004) Contextual Reasoning - Complexity Analysis and Decision Procedures -.

This list was generated on Tue Jun 27 05:06:39 2017 CEST.