University of Twente Student Theses

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Programme: Interaction Technology MSc (60030)

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Number of items: 229.

2020

Veldhuizen, F.L.M. (2020) How to design a good reputation system for an online peer-to-peer platform.

2019

Pingen, J.J.F. (2019) Engineering Entertainment: Adaptive interventions to enhance player engagement in the Interactive Tag Playground.

Papenmeier, A. (2019) Trust in automated decision making : how user's trust and perceived understanding is influenced by the quality of automatically generated explanations.

Willigen, T.M. van (2019) Measuring the user experience of data visualization.

Ellen, L.T.B. (2019) Stimulating critical thinking about the self-sustaining network of relations which reinforce smartphone use: a Critical Design study.

Zaag, Heleen van der (2019) Transferring soft-skills through a digital medium: A proof of concept for co-creation facilitators.

Dokter, M.H. (2019) How Barriers and Facilitators of Virtual Reality E-health Technology Implementation can be Used to Conform a Website to Practitioners : A Qualitative Study on the Perspective of Practitioners on VR Implementation Combined with a Literature Review, with Results Leading to the Development of a Website through a User-Centred Design Process.

Eibich, Natasha J. (2019) Sticky Fingers: The effect of sticky interaction patterns on the design and adoption of a Radiology Information System.

Boersma, C.H. (2019) Designing a platform to communicate posture and movement data to medical professionals.

Wiltenburg, Daan H. (2019) Aggression Based Audio Ranking : Annotation and Automatic Ranking.

Xia, Ziyang (2019) Speech technology to support interventional radiologists by assisting the hands-occupied problem.

Romeo, Pietro (2019) Discovering aspects of gaming QoE : an explorative study.

Sadananda Bhat, A. (2019) Hierarchical deep neural networks for MeSH subject prediction.

Kaag, K.W. (2019) Encouraging collaboration between primary school children through a learning robot.

Fasel, R. (2019) Adapting the variational auto encoder for datasets with large amounts of missing values.

Mandasari, Yani (2019) Follow-up Question Generation.

Chan, Mary (2019) Experience design of digital period trackers.

Kulatska, I. (2019) ArgueBot: Enabling debates through a hybrid retrieval-generation-based chatbot.

Qin, C. (2019) Design and development of virtual visit in MC DigitalLab and IAE web application.

Burghardt, C.N. (2019) Item availability restricted.

Khan, Muhammad Daiman (2019) An investigation into trust between an SAV and its passengers.

Schyns, J.L. (2019) Improving Scientific Search Engine Interfaces Using Scientific Networks.

Yeung, Chin Man (2019) Effects of inserting domain vocabulary and fine-tuning BERT for German legal language.

Bode, Max (2019) Evaluation of an augmented reality assisted manufacturing system for assembly guidance.

Regnerus, B. (2019) Matching article sentiment in abstractive summarization of news articles.

2018

Geurts, Christel (2018) Item availability restricted.

Kleine Deters, Jan (2018) Therapeutic exercise assessment automation, a hidden Markov model approach.

Kol, J.C.M. (2018) What is the effect of dominance on the human smiling behaviour in a human-agent dyad?

Baardewijk, Jan Ubbo van (2018) Automatic annotation of the cooking process.

Knuppe, R. (2018) Drift correction using a multi-rate extended Kalman filter.

Waveren, S. van (2018) Automatic image caption generation for digital cultural emages collections.

Pazhouhi, E. (2018) Automatic Product Name Recognition from Short Product Descriptions.

Harmsen, Emiel (2018) OpenIMPRESS : an open immersive telepresence system.

Wassenaar, J.D. (2018) Linking segments of video using text-based methods and a flexible form of segmentation : How to index, query and re-rank data from the TRECVid (Blip.tv) dataset?

Giesselink, S. (2018) Teach me CPR now! Augmented learning for one-shot teaching of cardiopulmonary resuscitation in out-of-hospital cardiac arrest.

Kyriazi or Qirjazi, S. (2018) Machine learning approach to model internal displacement in Somalia.

Weda, J. (2018) Supporting shared leadership in human-robot teams with minimal robot behavior.

Wu, Xiangyi (2018) Use animations to support knowledge transfer built on the understanding of the non-experts’ mental model.

Zijsling, Boris (2018) Dedicated Ambient Displays.

Langerak, Thomas (2018) Model predictive contour control for electromagnetic induced haptic feedback.

Georgiadou, S.E. (2018) Item availability restricted.

Almkerk, Marc van (2018) Influence of mindfulness practices on feelings of place illusion in virtual reality.

Capra, A. (2018) Gamified musical breathing exercises for children affected by Duchenne Muscular Distrophy.

Fabiano, Federico (2018) Evaluating the user engagement and the technology acceptance of an augmented reality pervasive game for urban awareness.

Jong, R.F. de (2018) SimpleNLG-NL : Natural Language Generation for Dutch.

Li, Rui (2018) Comparing human-robot proxemics between virtual reality and the real world.

Ahuja, M. (2018) Perceived Credibility in mHealth Apps: A Case Study on a Sleep Scheduling app for Insomnia.

Meij, D.R. de (2018) Predicting blood glucose for type 2 diabetes patients.

Haan, Sophie de (2018) Application design for the quantified pet domain from a user centered design perspective.

Zhang, Yi (2018) Situated breakdowns in video mediated communication.

Marcon, Nicola (2018) Designing a sonic interactive open-ended playground installation.

Kessels, Casper (2018) Rethinking the interactions between people and cars.

Manzano Ibarra, Amaya (2018) Evaluating Usability of Communics Authoring Tool: Comparing Synchronous with Asynchronous Remote Evaluation when using Cognitive Walkthrough.

Rens, Eduard (2018) Extract offender information from text.

Roediger, Sarah (2018) The effect of suspicion on emotional influence tactics in virtual human negotiation.

Pelikan, H.R.M. (2018) "What's going on there?" Negotiating common ground in robotic vs. open Surgery : a comparison of surgeon-initiated requests for action in open and robotic surgery.

Tolman, Jim (2018) Evaluation of a multi-user virtual reality system for collaborative layout planning processes.

Bernard, Tobias (2018) Design and evaluation of spatial interfaces in virtual reality.

Cardoso dos Santos Coelho, T. (2018) Using digital technology to encourage cultural change and positive behaviours : case study of project SunCard.

Lai, L. (2018) Learn from the present, design for the future: A user-centered approach to inspire the design of video prototyping tool.

2017

Xiang, Y. (2017) How is emotion change reflected in manual and automatic annotations of different modalities?

Donners, Y. (2017) 3D Interactive visualisation framework for simulated systems in large scale print system design.

HE, Y. (2017) Extracting document structure of a text with visual and textual cues.

Niechwiadowicz, Karolina Julia (2017) Virtual Reality and Game Mechanics in Generalized Social Phobia Treatment.

Xie, Chenghong (2017) Design of an m-health application for low-literacy diabetes patients in India.

Willems, P. (2017) Mood controlled affective ambiences for the elderly.

Stal, S. ter (2017) Designing an Interactive Storytelling System for Children using a Smart Toy Design of a prototype to investigate the effect of emotional behaviour of a toy on children's storytelling.

Fasya, Evania Lina (2017) Automatic question generation for virtual humans.

Deenik, W. (2017) Teaching a machine beauty : intelligent interactive evolution of abstract animations.

Jia, Xin (2017) Understanding social signals from nonverbal behaviors in a mobile setting.

Chenet, M. (2017) Identify and extract entities from bibliography references in a free text.

Guo, Mengran (2017) Research Line: a new design for better information sharing and storage between mentors and students in the E-mentoring process.

Goedicke, D. (2017) On-road virtual reality driving simulator.

Lenz, Dominik (2017) Finding neural correlates for social relationships using EEG hyperscanning.

Khotina, A. (2017) An innovative search interface for Gesture Dictionary.

Brus, T.A. (2017) Applying E-learning and persuasive design : teaching new users of an online accounting tool the basics of online bookkeeping.

Böckle, Marc-Philipp (2017) SAV2P-shared automated vehicle to pedestrian communication : exploring the impact of an interface for shared automated vehicles on pedestrians' level of comfort.

Bout, Martijn (2017) A Head-Mounted Display to Support Remote Operators of Shared Automated Vehicles.

Schreuder Goedheijt, Bart (2017) Recalling shared memories in an embodied conversational agent : personalized robot support for children with diabetes in the PAL project.

2016

Pfab, Isabel (2016) A wearable intervention for posture correction.

Kreiser, Simon (2016) Marrying GUI and Git : how authoring tools for E-Learning can benefit from version control.

Uebbing, Tobias J. (2016) User experience in smart environments : design and prototyping.

Janssen, Stefan C. (2016) Reducing labeled data usage in duplicate detection using deep belief networks.

SIMSCH, J.J. (2016) Video Quality in VR : Measuring Impact of Bandwidth-Saving Approaches on Quality of Experience and Social Interaction in a HMD-mediated Video Application.

Jimenez Kwast, D. (2016) GPU-Based Photon Mapping for Approximate Real-Time Indirect Diffuse Illumination.

Sybenga, S.D.A (2016) Anomaly detection in defence and surveillance.

Bankert, J.J.M. (2016) Comparison of Symbolic and Distributed Representation Language Models on the Lexical Substitution and Simplification Tasks.

Herwijnen, A.G. van (2016) The influence of inner-state displays on human-human interaction.

Korać, Kristijan (2016) Impact of Data Visualisation on Users in CRM Systems.

Thirukokaranam Chandrasekar, Krishna Kumar (2016) Tracking and Control of Soft, Self-Folding Miniaturized Agent using Ultrasound Images.

WU, D. (2016) Play and practice together: How to Design the practice activity in E-learning by adding social interaction.

Vlutters, S. (2016) Long short-term memory networks for body movement estimation.

PINGEN, G.L.J. (2016) Machine Learning for Ground Cover and Hot Target Analysis in RGB and Satellite Imagery.

Varkevisser, R.A. (2016) Large Scale Online Readability Assessment.

Meijer, Z. (2016) Definition, ideation and validation of the 'Bucketlist'.

2015

Wolbers, S. (2015) Participatory design approach to improve the communication between care providers through the electronic health record.

Berkel, Niels van (2015) Item availability restricted.

Koelemans, DRPM (2015) Item availability restricted.

Boensma, Robert (2015) Geovisualization and time based mission planning on a multi-touch tabletop.

Hoegen, Rens (2015) Human Behavior towards Virtual Humans.

Kolkmeier, Jan (2015) Intimacy is Induced and Regulated Through Proxemic & Gaze Behaviour - A Study in Immersive Virtual Reality.

Kolkman, M.C. (2015) Cross-domain textual geocoding: the influence of domain-specific training data.

Dekker, Thomas W.G. (2015) Applying parental involvement in secondary vocational education using a technological solution.

Stojkovski, Borce (2015) Employing User-Centered Design methods for the development of a Virtual Reality training system for firefighters.

Brilman, Maarten (2015) A multimodal predictive model of successful debaters or how I learned to sway votes.

Foustanas, Nestoras (2015) Helping elderly users control a telepresence robot with a touch screen.

Gerritsen, S.N.J. (2015) Using teamwork to enhance the social presence on a distributed playground.

Pouw, I.H. (2015) You are what you eat : serious gaming for type 1 diabetic persons.

Ye, Xiaohao (2015) GlucOnline Coach: a virtual coach app for diabetes patients.

2014

Brinke, Hans ten (2014) Hide and sneak - Perceptions in The Virtual Storyteller.

van Kleef, NTM (2014) Making people matches using Supervised Machine Learning algorithms.

LU, Yuan (2014) Essay #64997

Snoyl, K.E.R. (2014) De effecten van het gebruik van het F-LinQ fotolijstje op de verbondenheid tussen ouderen en hun (klein)kinderen.

Hoek, Marissa (2014) Generating Dutch focalized stories about interaction in a serious game.

Bos, S.L. (2014) Improving the well-being of independently living seniors using ICT How can a personal service be used to improve the self-efficacy, social engagement and security awareness of independently living seniors?

Wapperom, Sjoerd (2014) Computational Modelling of Suspect Behaviour in Police Interviews.

Peters, Rifca Marcella (2014) How Turn-Taking Influences the Perception of a Suspect in Police Interviews.

Werf, S.J. van der (2014) Measuring Workload at a ProRail Control Post.

Molen, N.J van der (2014) Item availability restricted.

Broekema, C.D. (2014) Modelling loitering character agents in conflict situations: Visualizing and evaluating interpersonal conflict strategies.

Zaga, Cristina (2014) Engaging child-robot interaction in a collaborative task.

Fu, Q. (2014) Validation of Interpersonal Stances Expressed by Virtual Suspect Characters in a Police Interview Setting.

Deneka, Agnes (2014) A coach ECA to increase Societal Participation of Low Literates and Non-Native Citizens in the Societal Participation Learning Support System.

Nibbelke, Vincent (2014) Vascular pattern recognition for finger veins using biometric graph matching.

2013

Franssen, Tim K.C. (2013) Gesture recognition in streaming motion data using offline training with a limited training set.

Akkersdijk, Saskia M. (2013) User evaluations of a behaviour change support system.

Hendrix, J.K. (2013) An embodied conversational agent in a mobile health coaching application.

Oude Veldhuis, M. (2013) Multi-target user interface design and generation using model-driven engineering.

Keijl, Edwin (2013) Picalilly: sharing photos through locative social media.

Gennep, Bart van (2013) In the eye of the wizard : effects of (mutual) gaze on an avatar mediated conversation.

Davison, David (2013) A framework for creating semantic wikis for biomedical research laboratories.

2012

Zanderink, Arnold (2012) Drum assistant.

Hijmans, Remco (2012) Comparing grid-based features and classification settings, in an off-line supervised human action detection and recognition task.

Epskamp, S.G. (2012) On the influence of stereographic 3D on user dependent direct projected augmented reality in the OR.

Liu, Peng (2012) Test bed and sensor platform for building usage profiling.

Huang, Liting (2012) Secure and privacy-preserving broadcast authentication for IVC.

Jonkman, F. (2012) Nonverbal behaviour of an embodied storyteller.

Sburlea, Andreea Ioana (2012) Brighten up your mind! Effects of light priming and encouraging feedback on the neural and behavioral responses in a general knowledge task.

Loch, Frieder (2012) Hierarchical gestures: ggestural shortcuts for touchscreen devices.

Kornalijnslijper, D.S. (2012) The user effects of using textual cues to increase image viewing attention.

Brandon, Merel (2012) Effect personality matching on robot acceptance : effect of robot-user personality matching on the acceptance of domestic assistant robots for elderly.

Alofs, Thijs (2012) The Interactive Storyteller A multi-user tabletop board game interface to support social interaction in AI-based interactive storytelling.

Brugman, Ivo (2012) A multimodal interactive system for creative expressions.

Wieringa, Wilko (2012) User Handover in a Cross Media Device Environment, A Coaching Service for Physical Activity.

Kalsbeek, Maarten van (2012) Interface and interaction design patterns for e-commerce checkouts.

Stoica, Mircea (2012) Detecting the no-control state in self-paced Brain-Computer Interfaces.

Smink, S. (2012) Improving nutritional intake of hospital patients using a persuasive tablet application Master’s thesis.

2011

Bergervoet, Erwin Josephus (2011) Let the game do the talking : the influence of explicitness and game behavior on comprehension in an educational computer game.

Boer Rookhuiszen, Roan (2011) Generation of German narrative probability exercises.

Wiekens, Adri (2011) Feedback presentation for physical activity coaching: by an embodied conversational agent or by a simple e-mail?

Hakvoort, Gido (2011) Immersion and affect in a brain-computer interface game.

Dehling, Eike (2011) The Reactive Virtual Trainer.

Jong, Maurits D. de (2011) Network Management in a Distributed System.

Ham, Wim van der (2011) An Appraisal Based Model of A�ect for a Negotiating Agent.

Kanis, Zwier (2011) Classification of Semantically Coherent Segments in Web Pages.

Delden, R.W. van (2011) Design of therapeutic TagTile games for children with unilateral spastic cerebral paresis.

Grisel, I.G.J. (2011) Multimodal user interface for robotized flexible endoscopy.

Hoeijmakers, Niek J. (2011) User experience and User performance of feedback in a Pose Game.

Perloy, L.M. (2011) The influence of personalization on education and enjoyment in a museum.

Wanders, Brend (2011) Exploring signalling pathways as a serious game.

Visser, Thomas (2011) Toward a model for incremental grounding in dialogue systems.

2010

Lansink, M. (2010) Hair simulation and rendering.

Pothoven, Tristan (2010) Workflow usage in the healthcare environment.

Paul, Ronald (2010) Realization and high level specification of facial expressions for embodied agents.

Bragt, Jasper (2010) Towards believable characters in the virtual storyteller.

Jochems, Bart (2010) Detecting emotional intensity peaks in narrative conversational settings.

Ganzeboom, Mario S. (2010) User-independent recognition of dynamic hand gestures using a dataglove.

2009

Lucassen, T. (2009) Adaptive support of human attention allocation using cognitive models.

Tommassen, P. (2009) Wacky Pirate Hijinks : causing and resolving conflict between autonomous agents in a virtual storyworld.

Boot, L. (2009) Facial expressions in EEG/EMG recordings.

Laar, B. v.d. (2009) Actual and imagined movement in BCI gaming.

Akker, H. op den (2009) On adressee prediction for remote hybrid meeting settings or how to use multiple modalities in predicting whether or not you are being addressed in a live hybrid meeting environment.

Kok, I. de (2009) The influence of videoconferencing and an emotional feedback support system on polyadic negotiations.

Weele, J.H.D. ter (2009) Onderzoek naar de gebruikersvriendelijkheid van boekingsformulieren.

Balen , J. van (2009) A virtual billiard assistant.

Nouwens, I.C.C. (2009) Predicting dialogue state transitions using prosodic markers: Exploring AMI Corpus backchannels.

Bos, W.J. (2009) Interactive signaling network analysis tool.

Logtenberg, Jeroen (2009) Multi-user interaction with molecular visualizations on a multi-touch table.

Satink, Laurens (2009) The adaptive presentation assistant using grammar-based recognition to support the process of presenting.

Ooms, Matthijs (2009) Provenance management in practice.

Klaassen, R. (2009) COPD home interaction device.

Oost, H.B. (2009) SDA-based discrete head pose estimation.

2008

Brinkman, E. (2008) Recognition of the emotion in abstract expressionistic paintings using a machine learning approach.

Nijmeijer, Tom (2008) Automatic classification of television commercials.

Gils, F.M.D.M. van (2008) PodVinder : spoken document retrieval for Dutch pod- and vodcasts.

Tigelaar, Almer S. (2008) Automatic discussion summarization : a study of Internet fora.

Oude Bos, Danny (2008) BrainBasher : a multi-modal BCI game for research and demonstration.

Werf, R.J. van der (2008) The Embodied Conversational Agent Toolkit : a new modularization approach.

Berg, Ruben van den (2008) Interaction capabilities of Second Life : a framework to determine Second Life's suitability for a 3D virtual world application.

Pasch, M. (2008) Bye-bye couch potato : body movement in the gaming experience.

Melissen, Arthur (2008) Exploring neglected avenues in the modelling of attribution theory.

Jonker, J. (2008) Wizard of Oz for gesture prototyping.

2007

Koster, J. (2007) Influencing tabletop interaction speed: directness and device.

Pot, Wouter (2007) A machine learning approach for generating expressive musical transcriptions.

Ambrosius, R.B.P. (2007) Elektronische leeromgeving met gebarentaalherkenning : Grafische user interface oplossingen voor ambigu¨ıteitproblemen van een gebarentaalherkenner voor een elektronische leeromgeving voor dove en slechthorende kleuters.

Baalman, Philippus (2007) Van mono naar multi: een automatische VJ.

Buurman, H.A. (2007) Virtual Storytelling: Emotions for the narrator.

Jong, M.A. de (2007) Politeness and Alignment in the Virtual Guide.

Elling, Erwin (2007) Tools for fun and fruitful meetings. : “Don’t let meetings make you go bananas!”.

Jansen, Lisette (2007) Panze: A Multimodal Preschool Music Education System.

Kock, Arien S. (2007) Enhancing Synthetic Speech with Filled Pauses.

Nijdam, N.A. (2007) Facial rendering.

Penning, M.P.J. (2007) Boosting LUCK: Improving the language understanding capabilities of Kaitito.

Reuderink, Boris (2007) Fusion for Audio-Visual Laughter Detection.

Tuin, Vincent van der (2007) Computer-Aided Security Surveillance : design of the Quo Vadis Object Tracker.

Doorn, Gerrit Hendrikus van (2007) Accelerated playback of meeting recordings.

Oijen, Joost van (2007) A Framework to support the influence of culture on nonverbal behavior generation in Embodied Conversational Agents.

Heuts, R.P. (2007) Mobile interface design for dynamic environments.

Wijgerse, Steven (2007) Generating realistic city boundaries using two-dimensional Perlin noise.

Herms, K.G.F. (2007) Body pose tracking in the Watching Window : a system that tracks both hands in a virtual reality environment.

Versloot, Corne (2007) Cross-document named entity coreference resolution for Dutch as a pre-process for named entity based text mining.

2006

Hassink, N. and Schopman, M.G. (2006) Gesture recognition in a meeting environment.

Schrijver, Bert Jan (2006) Classificeren met vertrouwen : contextgevoelige tekstclassificatie met betrouwbaarheidsindicatie.

Slabbers, Nanda (2006) Narration for virtual storytelling.

Swartjes, Ivo (2006) The Plot Thickens : bringing structure and meaning into automated story generation.

Verbree, A.T. (2006) On the structuring of discussion transcripts based on utterances automatically classified.

Hulswit, D.R. (2006) Automatic interpretation of Nijntje-images.

Brouwer, L.J. (2006) Monitoring van een ASR-systeem : het gebruik van interne confidencewaarden en teletekstondertiteling om de Word-Error-Rate van een herkenning te voorspellen.

Groot, Paul de (2006) Enhancing the performance and testability of the MI20 robot soccer system.

Stehouwer, J.H. (2006) Cue phrase selection methods for textual classification problems.

Vrielink, S.B. (2006) Situational reinforcement learning : learning and combining local policies by using heuristic state preference values.

Braam, G.J.M. (2006) Supporting multi-modal and multi-medial user interfaces from an embedded environment.

Nusman, Daan (2006) Real-time full-body motion capture in virtual worlds.

2005

Boedeltje, Michel Ronald (2005) In response to your inquiry : Automatic E-mail Answer Suggestion in a Dutch Contact Centre.

Weijden, Erik van der (2005) Structuring argumentation in meetings : Visualizing the argument structure.

Klaij, Bastiaan (2005) Toegepast tokenizen voor natuurlijke taal verwerking : automatische analyse van platte en opgemaakte tekst.

Borssum Waalkes, Bart (2005) Managing Genome Databases.

Fikkert, F.W. (2005) Item availability restricted.

2004

Roelofsen, Floris (2004) Contextual Reasoning - Complexity Analysis and Decision Procedures -.

This list was generated on Wed Feb 19 05:05:17 2020 CET.