University of Twente Student Theses

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Programme: Creative Technology BSc (50447)

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Group by: Year | Item Type
Jump to: 2017 | 2016 | 2015
Number of items: 61.

2017

Aakster, Y.M.I (2017) Designing an interactive intervention to unconsciously steer residents of a dementia care facility away from the exit.

Berg, M. van den (2017) Visualization of the FOCUS Field Hospital Deployment.

Berlo, B.R.D. van (2017) A participatory sensing system for road quality data acquisition.

Bode, M. S. P. (2017) How to Design an Interactive Installation for Concordia.

Boer, S.L. (2017) Robot vacuum cleaner with personality traits.

Boersma, C.H. (2017) Improving the product search process through interface redesign.

Bos, L.C. (2017) Safe cycling for elderly "see".

Burghardt, Carmen (2017) How to design fashion applications.

Dijkstra, F.B. (2017) UCAVs Against Air Threats : Pre-feasibility Study for a Semi-Direct Control System.

Dokter, M.H. (2017) KPN SmartLife Vitaal : Facilitating Independent Living for People with Dementia.

Elfaramawy, Ibrahim (2017) Designing an accessible workflow for Rapid Prototyping on a homemade 3-axis CNC machine.

Emmerloot, R.H.M. van (2017) A Body For R3D3: The Robot Receptionist.

Hidding, S. (2017) iBeacons for Concordia : Exploring the possibilities of iBeacons in a museum context.

Jansen van Rosendaal, J.B. (2017) A context aware dynamic lighting system for the SmartXp.

Kemény, Ádám István (2017) Child Loss Prevention: A WiFi based assistant in a predetermined domain.

Kessel, L.J. van (2017) A desk light to improve working attitude.

Kho, C.K.M. (2017) Creating a tool to test the effects of visual feedback on rhythm learning in a school environment.

Kip, J.B.W. (2017) Developing a Data Visualization Tool for Minimal Cut Sets.

Kok, H.M. (2017) Simulating Desired Behavior of Students by Means of a Context-Aware Dynamic-Lighting System in the SmartXp.

Kortenbout, N. (2017) Natural Interaction with Garment.

Kruining, Rens (2017) Sound swarm : experience sound in a new way.

Lammers, F.G. (2017) ChildFinder : Finding the Child that walked away playing.

Lopez-Cotarelo Flemons, David (2017) Flashlight drawing game with a neural network A.I.

Meekes, M L (2017) Serious Game for Stroke Rehabilitation on the HTC Vive.

Mensing, Max (2017) Item availability restricted.

Morsink, T.O. (2017) Sculpture to show life purpose quotes.

Moucachen, J. (2017) Developing a News Aggregation and Validation System.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Notenboom, T. (2017) Using Technology to Recognise Emotions in Autistic People.

Opitz, F.T. (2017) Wearable technology : exploration from the technical side.

Oppewal, Eline (2017) The influence of facial expressions of a virtual coach in a virtual reality skiing application.

Primera, R.C.M. (2017) DataVis Helper: A Tool for Exploring The Design Space of Data Visualization.

Ramshorst, A.E. van (2017) Map of Humanity.

Rieffe, Dennis (2017) The traceability of medical equipment through hospitals and retirement homes.

Rindt, F.S. (2017) Developing a Smart Rainwater Buffering System for the Citizens of Enschede.

SHAMETAJ, P. (2017) Increasing the immersive experience in the Leo Universal Cockpit.

Slot, M.C. (2017) The SocioMetricVis : Giving feedback during a brainstorm.

Steeghs, G.G.T. (2017) Developing a smart rainwater buffering system for the municipality of Enschede.

Sánchezg Guzmán, L.G. (2017) MyDayLight : How to design a light system for people with Autism Spectrum Disorder that supports them in self-reliance?

Teunen, Freek (2017) Item availability restricted.

Theuns, J.K.H (2017) Visualising Origin-Destination Data with Virtual Reality: Functional prototypes and a framework for continued VR research at the ITC faculty.

Timmermans, Seine Bert (2017) Determining a 3D position inside a ship during construction and communicating the position to CAD software.

Tolle, T. (2017) Filtering social media data streams.

Tran, Dat (2017) Design of a conversion rate optimization tool for E-commerce.

Velde, T. te (2017) Enhanced Music Therapy.

Velt, Eva (2017) The Robot Facebook: The field spotters guide of Robots.

Verzijl, Peter (2017) Using serious games to teach cause effect relationships in asphalt quality.

Vetter, Boaz (2017) Designing a smart rainwater buffer.

Voortwis, K.J.W. te (2017) Building a giant drawing machine : the build and improvement process off a multi-colour spray-paint wall plotter for performance on the Maker Festival.

Vries, J.K. de (2017) Designing an informative, promotional, interactive artefact for Vopak about the RaM team, the University of Twente, and the PIRATE.

Walet, O.P.D. (2017) How can radical innovation bring back product competition in a stagnating smartphone industry?

Westerdijk, W.S.K. (2017) Sound Swarm : experience sound from the inside.

Wevers, T.M.J. (2017) The potential of classroom technology, a system supporting personal and group feedback in mathematics education.

With, L.A. de (2017) An Augmented Reality Game to Support the Ski-Learning Process.

Wohlfahrt-Laymann, Jan (2017) CogniDecline : tracking mobile interaction for cognitive assessment.

Wolbers, J.J.H. (2017) Attracting Passersby into a Building using an Interactive Installation.

Wolters, S.H.G. (2017) Smartwatch and Intellectual Disability : Designing an app that improves the lives of people with an intellectual disability and their caretakers.

2016

Lang, Shanna de (2016) Mobile pain screening with FollowUp : an app to support anaesthesiologist in the pain screening at outpatient clinics.

Santema, S.E (2016) Insight in Scheduling Choices:A Visualisation Tool for SDF Graphs.

Wolf, E.R.B. de (2016) Designing an interaction method for the holograms of today.

2015

Sandhaus, Hauke Gregor Wilhelm (2015) Development of a 3D navigable interface for a touchless showcase.

This list was generated on Sat Dec 16 05:09:20 2017 CET.