University of Twente Student Theses

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Programme: Creative Technology BSc (50447)

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Jump to: 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015
Number of items: 386.

2021

Achterberg, W.D. (2021) Project: Symbiosis (the development of an interactive swarm installation for Lumus Instruments).

Akkerman, H.J. (2021) Using credibility to stop the spread of fake news.

Artar, U. (2021) Towards value sensitive dynamic e-consent in eHealth solutions.

Bayuaji, Rayhan Aryoseno (2021) Designing Compassionate Technology for Mental Health.

Berkenbos, R.J. (2021) How to explain Modsy: Development of an engaging and easy to understand introductory tutorial.

Blanksma, J.I. (2021) Real-time posture improvement for squats : designing a wearable that improves posture during a squat by providing haptic feedback.

Bodelon Ruibal, Xian (2021) Redesigning Sport Data Valley's conceptual framework and user interface to improve UX.

Bos, N.D (2021) Improving the Chess Elo System With Process Mining.

Bouman, S.M. (2021) Personal Visualization in a Citizen Science Portal.

Boutros, Kirolos (2021) Creating a safe space for women in an in-app online community to increase engagement of a mobile health application.

Bovenkamp, Jasper van de (2021) Dinner Time! : How to support children with autism spectrum disorder and their parents in better eating habits?

Chen, K. (2021) CARO : the online platform for social robot applications.

Doorn, C.H.M. van (2021) Guidelines for climate change visualisation communication.

Driel, B. van (2021) Cognitive load design implications for the Modsy controller.

Dul, A.M. (2021) Feasibility of a virtual reality training supporting pre-service teachers performing music education in primary school.

Elskamp, D. (2021) Improving the educational system for (future) fingerprint experts with the use of researched study methods and e-learning.

Ferdelman, Kai (2021) Using computer vision to aid navigation for people with visual impairements.

Groothaar, L. (2021) The personalized audio tour.

Hartogsveld, Lars (2021) Designing a leaf holder for real-time microscopy.

Hillebrand, Manouk (2021) How to effectively communicate brain stem cancer to a child patient.

Hodac, L.M. (2021) Make Twents Great Again.

Hopfenspirger, A.M. (2021) Designing a haptic wearable for people with visual impairment to aid navigation.

Huveneers, Maartje (2021) The Development of a Horse Activity Recognition Algorithm.

Ivanov, Filip R. (2021) Blike: Developing a cycling gamification app for teaching and motivating people to cycle.

Jacobs, S.J.M. (2021) Designing and creating a leaf holder for real-time microscopy and fluorometry for precision farming.

Jager, Joris (2021) Experiencing the impact of food choices through a playful, interactive supermarket environment.

Jonkergouw, E. (2021) Haptic Wearables for Social Mediated Touch.

Kadijk, N.P. (2021) Make the UT community aware of their toilet flushing behaviour.

Klooster, N.A. van der (2021) Designing a Job Interview Space in Mibo.

Kochetov, V. (2021) Upper body teleoperation of a humanoid robot (avatar).

Koning, W. (2021) The Design of a Machine Status Management Tool.

Krol, Zanur (2021) A new approach to visualizing FMEA data.

Lagsir, Mourad (2021) Designing a smart technology to promote joyful weight monitoring among patients after gastric bypass surgery.

Lahuis, E. (2021) Creating a self-reflection walking route to improve student wellbeing.

Lempers, Timo (2021) Educating the public about the safety of Contact Tracing Apps.

Luiten, Simone (2021) Improving the experience and engagement of museum visitors by means of EEG and interactive screens.

Mathijssen, O.P. (2021) The playfulness of Modsy.

Meer, J. van der (2021) Designing an interactive travel check to increase sustainable travel.

Meggelen, D.A. van (2021) Developing a tool to monitor stress levels in infants : an explorative research.

Molenaar, R.S.J. (2021) Using curriculum learning to improve the performance of deep learning models used for classification purposes.

Mul, Marissa (2021) Enhancing museum experience through augmented reality interaction.

Mulder, R. (2021) Designing a game to gather data on the self-reliance of civilians.

Mulder, S.H. (2021) Keeping volleyball players on their toes: a haptic feedback design.

Muller, E. A. (2021) Autism & Dinner Time : Improving the eating behaviour of children with Autism Spectrum Disorder through play.

Ottenschot, Hannah (2021) Software design within Creative Technology.

Oğuz, Melike (2021) Experiencing the impact of food choices through a playful, interactive supermarket environment.

Pits, R. (2021) Visualizing electricity consumption at a country scale.

Rebel, Thomas (2021) Influence performance of breathing exercises with game elements.

Reekers, D.C. (2021) Mecamind XR.

Rous, E. (2021) Shopfloor Organization and management system : developing a software system for a matrix-production system.

Savchenko, G. (2021) Visualizing land use change : the most frequently occurring correlations between land use change and demographic factors.

Schaik, Melissa E. van (2021) Social Mediated Touch in Jogging.

Schaik, Melissa E. van (2021) Social Mediated Touch in Jogging.

Schokker, N.J. (2021) Unlocking Climate Solutions : Identifying Key Performance Indicators for Climate Change Mitigation.

Smith, J.P. (2021) Virtual Reality for Modular Construction in Industrial Heritage.

Spaargaren, Rochelle (2021) Designing a user-centred feedback system that fosters creativity.

Spink, Suzanne J. (2021) Smart Labelling.

Steegh, E.G.A.J. (2021) Sentiment as a ground truth stance indicator against fake news.

Stork, C.A (2021) Stay in touch : design a haptic wearable for social touch.

Sudjito, M.A. (2021) OMNI : fun and fair game play between people with and without visual impairment.

Tiggelen, P.P.J. van (2021) Online communication platform for the Tobias Sybesma Foundation to enable targeted communication.

Tijdeman, M.C. (2021) Adapting occlusion-based latent representation to work with geospatial data.

Tijssen, S.B. (2021) Designing an interface for a Digital Twin to optimize data transfer and visual cues.

Treub, T.P. (2021) Creating a Virtual Reality Application for Transporting Items.

Uhlhorn, L. H. M. (2021) Grow your world : a positive health based application for young adults.

Vanwinsen, W. (2021) Evaluating the performance of simulated IMU data for animal activity recognition.

Veen, D.W.A van der (2021) Creating water consumption awareness with a data physicalization.

Venhuizen, R.N. (2021) Ritme+ a tangible task alarm.

Verbeeke, N. (2021) Data-driven inventory management.

Voorend, R.W.A. (2021) Deep Unsupervised Representation Learning For Animal Activity Recognition.

Vos, R.A.C. (2021) The beginning of a robot-actor.

Vugts, L.G.L. (2021) Item availability restricted.

Waardenburg, F.H. (2021) Mirror therapy in virtual reality by a brain-computer interface for amputees experiencing phantom limb pain.

Wanrooij, T. van (2021) Responsible avatar design.

Weert, T. van (2021) An awareness campaign regarding energy consumption for the UT-community.

Westra, Ilse (2021) Feedback in Virtual Reality Rowing.

Wintermans, L.J. (2021) ReadAR : helping children find books in the library through a playful and social application of Augmented Reality.

Witt, Jarl (2021) A healthy breakfast delivery service for sustainable dietary improvements.

Wong, Z. (2021) Digitising and enhancing the training of perceptual expertise in fingerprint examiners through gamification.

Yeung, T. (2021) Using virtual reality for a controlled evaluation of a haptic navigation wearable for people with a visual impairment.

Zandt, T.W.A (2021) CS:GO as a Serious Game for the Navy.

2020

Aalders, M.W.C. (2020) Accessible sleep support.

Anoniem, A. (2020) Item availability restricted.

Arum, S.R. van (2020) Supporting healthy eating in children through the Sensory Interactive Table.

Bardsen, K.T (2020) From Quantified Self to Qualified Self: Creating a Happier User.

Barneveld, Shifra Abrahanna (2020) Designing the environment for a healthy lifestyle: reflection or change?

Berends, T. (2020) Augmented Reality application to raise public awareness of the “Groene Linie” rainwater management project.

Berg, J.L. van den (2020) An interactive visualization explaining probabilistic fault tree computations.

Berg, S.H.M.P. van den (2020) Co-designing a self-compassion application for newly diagnosed cancer patients with a focus on sustained use.

Bergsma, Sascha (2020) Multimodal virtual rowing coach.

Beurden, Jenneke van (2020) Technology Supported Music Education: using colored lights in instruments to provide feedback to beginning generalist teachers.

Biggelaar, A. van den (2020) The process of designing a Rehabilitation Agent.

Bistolfi, I.M.F. (2020) Virtual reality tool for teachers.

Blauw, A.W (2020) Emulation of electroactive polymers.

Borgman, J. (2020) Design of a personalized e-coaching module on physical activity and nutrition for people with chronic diseases and low health literacy.

Bosch, K.T.D. (2020) Item availability restricted.

Bosma, H.R. (2020) Increasing nutrient awareness with the Smart Kitchen Scale.

Buchberger, C. (2020) Data visualization of the current state of electric mobility infrastructure.

Burgt, A.P. van der (2020) Designing a Low-Cost Autonomous Pyranometer.

Cervone, B. (2020) Designing interactive data visualisations for RTL Nederland’s online news platforms : increasing visibility of the “volg” functionality and user engagement.

Chen, Zhiyuan (2020) Automatic detection of photographing or filming.

Chowdhary, A. (2020) Email-based Intelligent Virtual Assistant for scheduling (EIVA).

Clemens Villa, P. (2020) Supporting healthy eating through technology (supporting those with eating disorders in times of crisis, such as the COVID-19 pandemic).

Couwenbergh, W. (2020) Real-time assistance for people endangered by forest fires : Mobile application.

Dalen, N.G.A. van (2020) Development and analysis of beat and tone detection for boomwhackers.

Di Giorgio, Z. (2020) Breath as key to life : development of Breathline’s corporate visual identity & communication strategy.

Diatmiko, G.P.K. (2020) Just-in-time intervention : Increasing young adults' fruit intake in an engaging way.

Drijfhout, S.H. (2020) Improving eSports performance : conducting stress measurements during Fifa gameplay.

Droogsma, T. (2020) Detecting airflow leakage in home spirometry : using metaphors for children.

Eggengoor, Amber (2020) Smart Sports Exercises: Volleyball.

Elsten, J.M. (2020) System for indoor person localization in a healthcare setting.

Erel, M.C. (2020) Interactive art installation for togetherness.

Geest, F. van der (2020) Finding a solution against loneliness among the elderly living in a senior housing complex with the help of remote co-design.

Georges, MaryCaroline (2020) Extinguishing the Use : implementing Virtual Reality in substance use disorder treatments for patients with a mild intellectual disability or Borderline Intellectual Functioning.

Graaf, A.J.M. de (2020) OMNI: Distributed tangibles for balanced gameplay including visually impaired people.

Hendriks, Koen (2020) The improvement of objective milkfoam quality analysis through image processing and computer vision.

Hunt, I.Y.S.E. (2020) Kelvin's thunderstorm.

Jansen, F.X. (2020) Shining light on software modelling : a creative technology workshop.

Jong, S. de (2020) Arduino toolkit for the control of pneumatically actuated wearables.

Kampen, J. (2020) From quantified self to qualified self : Reducing academic procrastination through the qualified self.

Kapoor, R. (2020) Enhancing breathline with posture tracking : Development and design of a posture tracking feedback module.

Kemper, Puck (2020) Engineering a chloroplast movement sensor.

Kerssens, M. (2020) Creating wildland fire simulations for evacuation routes in Twente, The Netherlands.

Kok, J.D. de (2020) Making a smoother transition for children with diabetes mellitus type 1 using a serious game.

Konijn, J. (2020) Development of low-cost autonomous meteorological measurements system for urban environments.

Koning, S. (2020) Modelling and visualizing emergency egress.

Koomen, S.B. (2020) Esports performance : A dashboard proposal.

Kruijshaar, J.M.R. (2020) Technology supported music education : visual feedback support for pre-service teachers in guiding a music class.

Kuiken, J.A. (Jaro) (2020) Modeling associative memory in robots for promoting social behavior.

Leeuw, Maxim de (2020) Increasing the feeling of connectedness upon separation due to hospitalization among elderly via remote co-design.

Linden, Anna van der (2020) Happy Healthy High School.

Lok, R.M. (2020) Reducing loneliness among elderly with decreased mobility using technology.

Lukassen, C.M.A. (2020) Developing a set up for monitoring cycling performance of patients with CVA with an electric tricycle.

Maškanceva, Laura (2020) Developing understandable and actionable sleep data visualizations.

Metten, S.T.H. (2020) Designing an energy data representation to raise awareness within the UT community.

Mondria, Matthijs (2020) How does a WADI work?

Nguyen, Anh Tuan (2020) Interactive Fault Trees.

Nijland, R.G. (2020) Using in-game data to give insights in the performance of eSporters.

Nijpels, S.T. (2020) Implementing feedback systems and content creation tools in an educational game.

Otisitswe, L.C. (2020) Changing the Environment for Sustainable Living: Reflect or Change?

Ouderkerken, R.F. (2020) Improving cycling experiences on bicycle highways in Zeeland.

Ovost, L.R.J. van (2020) Developing a tool to sustain desired plastic waste separation behavior in Dutch hospitals.

Pastoor, G.H. (2020) Improving the visualization of the Career Compass tool.

Pawirotaroeno, Rezfan (2020) Development of a Social Robot Toolkit for Co-Design and Prototyping.

Petersen, Timo (2020) Council of Coaches in Virtual Reality.

Pijnappel, M.C. (2020) Low-cost Autonomous Temperature Measurements System.

Podorozhnyy, Gleb (2020) Data visualization of the current state of electric mobility market.

Pompe, B.L. (2020) Robot applications for elderly care.

Poot, Martijn (2020) Real time posture tracking using Breathline : posture , body position and movement classification using an Arduino, accelerometer and k-Nearest Neighbour classification.

Rendering, C. (2020) Research and conceptual design of a new user-driven fall detection concept for older adults.

Ritmeester, J.C. (2020) ReFERee : a self-reflection tool For gamers.

Roest, J.J. van (2020) Presenting automated test results for web development : A dashboard for reports from automated tests.

Schaafsma, N. (2020) From Quantified Self to Qualified Self, the benefit for DM2 patients.

Schoneveld, J. (2020) Augmented reality photo album for people with dementia.

Sierink, T. G. (2020) Gamification and experience design in the design of art protection systems.

Slagman, Hermannus (2020) Presenting Automatic Analysis Of Uroflowmetry Curves.

Slebos, Stijn (2020) Modeling empathy in social human-robot interaction.

Smit, T.T. (2020) Making a breathing wearable wireless.

Sprenkels, B. (2020) Social loneliness amongst older adults : creating an overview of local social activities to decrease loneliness.

Stambolieva, D. (2020) Development and integration of digital therapeutic platform complementing Breathline.

Tuinman, BSc Philippe (2020) Enthusing Young Secondary Schoolers for Informatics Education.

Valk, J (2020) Reducing loneliness in hospitalized children aged 5-10 using an online digital game.

Ven, H.V. van de (2020) At-a-glance feedback during cycling : Improving cycling performance of patients with CVA.

Verhoef, Paco (2020) Smart Rainwater Buffer XXL : concept for the UT campus.

Vogel, Koen (2020) The feasibility of low-cost Virtual Reality motion tracking for rowing technique analysis.

Voskeuil, A.F. (2020) Everybody has the right to play.

Werff, R. van der (2020) Implementing virtual reality in the Council of Couches system.

Wiggers, KM (2020) The Physicalization of Risk Models.

Winderlich, Verena (2020) Game Induced Exercise Promotion for Children with Developmental Coordination Disorder.

Wittendorp, T.J.J. (2020) Locomotion control interface for a remote robot (Avatar).

Woertink, G.J. (2020) Designing a virtual lifestyle coach for elderly people : a user study on the effect of visual realism.

Özen, Anıl (2020) Finding notes within Boomwhackers Recordings.

2019

Agricola, Jordi (2019) Designing an Escape Room for a broad range of age and skill levels.

Antvelink, S.E. (2019) The design of an online campaign to create a ‘Raintower’ community : "what's in it for us?".

Aström, F.K. (2019) JOY x UT. : Designing an e-Health web-platform to promote joyful physical activity amongst university employees.

Barakauskas, Paulius (2019) Designing a marketing campaign for a breathing wearable.

Beening, R.F.L. (2019) Gamification as a motivational tool in a diabetes lifestyle coaching application.

Beunk, L.D.R. (2019) Tangible Tools and Techniques: Co-designing with Locked-In Syndrome.

Blaas, R.M. (2019) Recipe and Meal management mobile application for Willieanne.nl.

Blokhorst, S.H.M. (2019) Graphical User Interface for Fault Tree Analysis.

Boersen, N. (2019) Digital billboard damage detection using computer vision.

Brand, Jannis (2019) Development of a Passenger Flow Visualization Tool for Cruise Line Ships.

Brink, G.C. van den (2019) Training deep learning models to count based on synthetic data.

Bui, Michael (2019) Empathic Techniques for Co-Design with Spinal Muscular Atrophy Type II.

Charizanis, Alexandros (2019) Climate Adaptation S mart Rainwater Buffering Campaign.

Deuvletian, Alan (2019) Design Your Life: A technology evaluation platform for, and with, autistic adults.

Dietvorst, Cornelis P. (2019) Programming data visualisations using Microsoft Power BI : building a scrap dashboard for BT2.

Dumnoenchanvanit, Chulakit (2019) Escape Room Hengelo : Balancing Educational Content and Partipant Enjoyment Within Escape Rooms.

Eijkemans, Joep (2019) Motion sickness in a Virtual Reality cycling simulation.

Elzen, L.C. van den (2019) Improving the motivation of students using an educational escaperoom.

Essen, G. van (2019) Redesign of a smart wearable measuring activity of elderly patients rehabilitating from a hip fracture.

Eversmann, H.Y.N. (2019) Computation offloading of augmented reality in warehouse order picking.

Fikkert, F.A.J. (2019) Linking indoor 3-dimensional visualizations with physical architectural floor plans.

Folkertsma, Kevin (2019) RE-Play: An exploration of game induced exercise promotion in clinical use.

Galgenbeld, J. (2019) Smart Rainwater Buffer XXL : Concept for urban spaces.

Geel, J.G.J. van (2019) Improving the flipped classroom perspective for programming in creative technology.

Guliker, B.E. (2019) Data storytelling: visualising linked open data of the Dutch Kadaster.

Hage, M.Y.S ten (2019) Campus data : How to help students find a workplace?

Harms, Irma (2019) Viral Campaign and Video for Hi,hi Guide.

Indrawijaya, K.R. (2019) Self-management Rehabilitation Capabilities on Older Adults by Persuasive Technology.

Jarosinski, W.W. (2019) Using Co-Design to Develop ‘Autshare’, an Online Solution-Sharing Platform for Autistic Individuals.

Keurhorst, Maaike (2019) Feedback On Gaze Behaviour In Virtual Reality Bicycle Training For Children with a Developmental Coordination Disorder.

Kim, John (2019) Building a Platform to Improve Sedentary Behaviour by Centralising Joy in Physical Activity.

Kleijn, T.F.C.L. de (2019) Improving the Sensors course with a sensor shield.

Kuiken, Wessel (2019) Led-screen Service Prediction Using Remote Monitoring.

Kuipers, Floor (2019) Feed the movement - a food waste reduction app.

Ligtenberg, L.E.J. van (2019) Emotion dashboard for teachers in special needs education.

Meurs, F.F.M van (2019) Optimizing the flow in an educative escape room about the Cold War.

Nijhuis, Mirel (2019) Creating a Google Home System Agent to reduce loneliness among older adults.

Noordenbos, M. R. (2019) Designing an online campaign to activate inhabitants of Enschede, to adopt the raintower solution.

Noordenne, M. van (2019) Co-designing an online platform for ASD: about co-designing with adolescents on the autism spectrum and what such a platform would look like.

Ouw, Yorrick van der (2019) Making Makers : How STEM kits can help in taking the first steps.

Peeters, P.T.M. (2019) Development Of A Web Based Smart Rainwater Buffer Dashboard.

Peetsma, J.J. (2019) Towards A Serious Game For Assessing Self-Reliance In A Crisis.

Postmes, J.M. (2019) Visualizing the Physiological Synchronization of Musicians.

Provoost, Jesper C. (2019) Short-term prediction and visualization of parking area states in real-time : a machine learning approach.

Raditya, Mahandra (2019) How to reduce the sedentary lifestyle of UT students through empathy and technology?

Rhijn, Gijs van (2019) Why your back hurts : Finding an efficient way to measure and evaluate sitting posture using a combination of body sensors placed on the body and machine learning.

Rublein, N. (2019) Design of haptic feedback in pedal based UGV teleoperation to enhance situation awareness.

Schmidt, R. D. (2019) Creation of a training and teaching application in AR.

Stolk, E.F. (2019) From Quantified Self to Qualified Self - A data visualisation.

Sun, Aiwu (2019) Building a virtual world in ROS based on the robot's perception.

Tenger, Q.M. (2019) Lost & Found Orchestra - Sonic Screwdriver.

Titiu, Alexandra (2019) Designing a gamified application to promote food waste awareness in household and further educate consumers on their food waste behavior.

Trautwein, L.P. (2019) Co-Creation for Crowdfunded Startups.

Tunc, NM (2019) Smart Rainwater Buffer XXL - Design for Public Spaces.

Vasiljeva, Simona (2019) Breath as key to life: Designing an awareness campaign for University Students.

Vliet, T.B. van (2019) Development of a smart wearable : to monitor the physical activity of elderly hip fracture patients during their rehabilitation.

Vriens, Chantal (2019) Finding Educational Value in Escape Room Learning Design - for the Palthehuis History Museum.

Vrijenhoek, D.A. (2019) Improving the dependability of the temperature build-up sensor system in the city of Enschede.

Vugt, M.M.P. van (2019) The potential of synthetic training data for training deep learning models.

Wiefferink, BSc C.A. (2019) Visualizing the Performance of an Anycast Network.

Williams, Mark Kenny (2019) Augmented Reality Supported Batch Picking System.

Wittrock, S. (2019) Motivational strategies to improve self management rehabilitation.

Yordanov, B. E (2019) Car Drivers' Monitoring by Means of Mobile Phone Application.

2018

Ahovi, R.E. (2018) Come play with me! : Attracting passers-by to interactive floors in semi-public space.

Amptmeijer, R. S. (2018) The influence of a storytelling robot on recall of a storytelling activity.

Baarslag, Sjoerd (2018) Sculpture Showing "Life Purpose" Quotes : A Kinetic Sculpture Developed For Menperium.

Bako, Adam (2018) Presenting temperature measurements of public spaces in Enschede.

Battistella, L. (2018) Relaxation with immersive biofeedback in VR.

Bel Lang, D. (2018) Augmented reality phobia treatment including biofeedback.

Bierma, Hessel (2018) Design of data acquisition solution for prognostics & health management in LED screens.

Boelders, F.B. (2018) Developing a Ready2Help Application.

Boersma, E.M. (2018) Designing a user interface for the hygienic self-service device SAMPOORNA.

Bosch, H. (2018) Preventing hypothermia among Sheltersuit users.

Bosschaart, Z.M. (2018) Designing music lessons for the 21st century : make learning a musical instrument more fun, playful, and modern.

Boswinkel, C.M.J. (2018) Developing an educational lesson about robotics for children in special needs education.

Brouwer, Ruben (2018) A user self-reported emotion feedback system.

Bruxvoort, Xadya van (2018) The impact of #MeToo; a data visualization.

Cordes, Matthias (2018) Adding voice interaction to a wearable.

Das, B. (2018) Using mobile sensing to detect indicators of alcohol intoxication.

Defize, D. R. (2018) Climate Active City Enschede.

Denman, Quinton (2018) Generating awareness of ubiquitous monitoring within the Netherlands, referencing the Chinese Social Credit Score.

Dijkstra, R.W. (2018) How to design a wearable for coaching in rowing.

Dikken, N. (2018) Digital Sports Training Exercises for Volleyball.

Dortmann, M.L. (2018) Developing a user interface for smart rainwater buffer systems.

Drion, W.R.B. (2018) Online support system of personalized learning strategies : an application to promote self-regulated learning.

Elskamp, F. (2018) CoDuo: a game for teaching Computational Thinking in Primary Education.

Gagelas, P. (2018) “Keep Your Eyes on the Road, Kid!” : Exploring the Potential of Virtual Reality Environments to Teach Children to Keep Their Attention While Biking.

Galvan Hernández, J.A. (2018) Motivational strategies to improve self-management for rehabilitation of older adults.

Galvez Vargas, S.S. (2018) Sculpture showing "life-purpose" quotes : a kinetic sculpture developed for Menperium.

Gankema, Yvon (2018) Improvement of kitten Scanner.

Gerritse, A.J.H. (2018) (Spirit of Create): Exploration of illusory feedback.

Groen, A.E.A. (2018) Monitoring usage patterns in the Sampoorna project.

Groeneveld, J. (2018) Judgment of fabrics using haptic feedback technology.

Gruter, C.C.A. (2018) The game design of a serious game about food waste.

Hoedemakers, Juliette (2018) Effective visualisation of textile for a Digital Showroom.

Horst, Oliver (2018) Development of a smart healthcare tracking system : for the hip fracture rehabilitation process.

Hsiao, K (2018) Intuitive Approach to an Interactive Tutorial for the VirtuScope.

Hua, F. (2018) Training Fine Motor Skills in the Hands with Game Elements.

Huizen, J.C. van (2018) Development of a prototype-centred co-design process with autistic people to support semi-independent living.

IJsselmuiden, M.J.H. van (2018) 3D-model annotation for Computer Aided Design in augmented reality.

Ingen, D. van (2018) AIRplay : designing a game for children with asthma to support self-management.

Kampman, T.E. (2018) Nabaztag lives: the rebirth of a bunny : an exploration of the Nabaztag as a social robot in a domestic environment.

Kester, L.M. (2018) Climate measurements in public spaces.

Khomenko, Vladyslav (2018) Dynamic Balance : designing an interface for a personalized e-health solution aimed at individuals with ASD.

Kok, Richard (2018) Steering user behaviour through enticing elements applied to jump-based playgrounds.

Krooneman, J.M. (2018) Designing a fall detection system for elderly.

Kruiff, K.T. de (2018) Poppy as advanced rubber ducky.

Kwakkel, D.J. (2018) Sheltersuit meets technology: sensing the risk of hypothermia.

Latzer, Y.M.E. (2018) Air temperature visualization of public spaces in Enschede.

Lykou, Artemis (2018) Educating children about asthma from a gamified mobile application.

Maas, Birgit (2018) Creative use of Technology in Elementary Education in Music Education.

Markova, Betina (2018) Re-play : Interactive Playground Games To Motivate Playing.

Meijer, S.D. (2018) The implementation of collision avoiding haptic feedback in the pedal-based control of a robotic platform.

Mundkur, Arnav (2018) Classification of Respiratory Data: Classifying and analyzing respiratory data to present as feedback towards cultivating habitual diaphragmatic breathing.

Naumilkat, Florian (2018) User interface design for breathing wearable.

Neut, Laura van der (2018) An improved reminder system to stimulate medication adherence of elderly at home as well as outdoors with the use of the Medido medicine dispenser.

Odding, A.V. (2018) Creating an Interactive Art Installation for the SmartXP.

Ok, Sun (2018) Smart Moments.

Onderwater, T.C. (2018) Developing a sensor network for real time temperature monitoring in Enschede.

Paulissen, J.W.H. (2018) Using depth sensing and augmented reality to improve ski-learning.

Petrona, R.E.E. (2018) Improvement of Motorcyclists' Safety: Designing a Motorcycle Observation Assist.

Pinxteren, V.A. van (2018) A supporting instrument for reflection based activities in higher education : achieving more potential through reflection.

Planting, J (2018) Developing a data repository for the Climate Adaptive City Enschede.

Pühl, Julia (2018) Developing a life-storybook-application for people with dementia.

Salce, Yasmin (2018) Listen to your body signals in immersive virtual reality : a virtual reality relaxation environment in combination with biofeedback for the use of therapy and rehabilitation for patients with chronic back pain.

Sanderink, C. (2018) History class in virtual reality for elementary education.

Schellekens, M.C.C. (2018) Reducing Meat Consumption Using A Mobile Application.

Soelen, R.P van (2018) Designing music lessons for the 21st century : make learning a musical instrument more fun, playful and modern.

Tunc, Sefora (2018) Smart Rainwater Buffer DIY Instructions.

Ukens, Konrad (2018) Gamification of an annotation task.

Vaneev, Nikita (2018) Building a virtual environment in Unity based on a robot's perception.

Verburg, D. (2018) Biodegradable sensor nodes. Zero ecological impact nodes for wireless sensor networks.

Verhoeven, Gijs (2018) The design of a storytelling and learning by teaching activity with a social robot as teachable main character, for primary school language learning.

Verloop, Christiaan (2018) Developing a serious game as a tool for collecting data on food waste behavior.

Visser, F.A. (2018) Haptic Feedback in a Posture Correcting Wearable.

Vitanov, Vesselin (2018) The asteroid field of your mind : examine neurofeedback effects in an interactive art installation.

Waterink, J. (2018) Development of a DIY and consumer ready Smart Rainwater Buffer.

Weldink, J. (2018) Re-Design of a Serious Game for eHealth.

Westerveld, C.E (2018) Development of a Co-Design Methodology that gives Empowerment to People with Various Disabilities.

Westra, Wybe (2018) Virtual Reality Clothing Design.

Wooning, I.J. van (2018) Optimood : Transforming Health Data into Practical Advice and Insights.

2017

Aakster, Y.M.I (2017) Designing an interactive intervention to unconsciously steer residents of a dementia care facility away from the exit.

Beke, Chris ter (2017) Interaction development for personal daily support : design of conversational agent for activity tracking.

Berg, M. van den (2017) Visualization of the FOCUS Field Hospital Deployment.

Bergsma, Thérèse (2017) Creating a graphical user interface concept for geo-based 3D planning software.

Berlo, B.R.D. van (2017) A participatory sensing system for road quality data acquisition.

Bode, M. S. P. (2017) How to Design an Interactive Installation for Concordia.

Boer, S.L. (2017) Robot vacuum cleaner with personality traits.

Boersma, C.H. (2017) Improving the product search process through interface redesign.

Bos, L.C. (2017) Safe cycling for elderly "see".

Burghardt, Carmen (2017) How to design fashion applications.

Dijk, J. F. van (2017) Three dimensional capacitive sensing for wearable technology : a development example for creative technology.

Dijkstra, F.B. (2017) UCAVs Against Air Threats : Pre-feasibility Study for a Semi-Direct Control System.

Dillimono, D.D. (2017) Nonverbal empathetic communication in coaching wearables.

Dokter, M.H. (2017) KPN SmartLife Vitaal : Facilitating Independent Living for People with Dementia.

Elfaramawy, Ibrahim (2017) Designing an accessible workflow for Rapid Prototyping on a homemade 3-axis CNC machine.

Emmerloot, R.H.M. van (2017) A Body For R3D3: The Robot Receptionist.

Gerats, B.G.A. (2017) Increasing technician's efficiency in executing proactive maintenance tasks : an augmented reality concept.

Hidding, S. (2017) iBeacons for Concordia : Exploring the possibilities of iBeacons in a museum context.

Jansen van Rosendaal, J.B. (2017) A context aware dynamic lighting system for the SmartXp.

Kemény, Ádám István (2017) Child Loss Prevention: A WiFi based assistant in a predetermined domain.

Kessel, L.J. van (2017) A desk light to improve working attitude.

Kho, C.K.M. (2017) Creating a tool to test the effects of visual feedback on rhythm learning in a school environment.

Kip, J.B.W. (2017) Developing a Data Visualization Tool for Minimal Cut Sets.

Kok, H.M. (2017) Simulating Desired Behavior of Students by Means of a Context-Aware Dynamic-Lighting System in the SmartXp.

Kortenbout, N. (2017) Natural Interaction with Garment.

Kruining, Rens (2017) Sound swarm : experience sound in a new way.

Lammers, F.G. (2017) ChildFinder : Finding the Child that walked away playing.

Lopez-Cotarelo Flemons, David (2017) Flashlight drawing game with a neural network A.I.

Meekes, M L (2017) Serious Game for Stroke Rehabilitation on the HTC Vive.

Mensing, Max (2017) Item availability restricted.

Morsink, T.O. (2017) Sculpture to show life purpose quotes.

Moucachen, J. (2017) Developing a News Aggregation and Validation System.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Notenboom, T. (2017) Using Technology to Recognise Emotions in Autistic People.

Opitz, F.T. (2017) Wearable technology : exploration from the technical side.

Oppewal, Eline (2017) The influence of facial expressions of a virtual coach in a virtual reality skiing application.

Primera, R.C.M. (2017) DataVis Helper: A Tool for Exploring The Design Space of Data Visualization.

Ramshorst, A.E. van (2017) Map of Humanity.

Rieffe, Dennis (2017) The traceability of medical equipment through hospitals and retirement homes.

Rindt, F.S. (2017) Developing a Smart Rainwater Buffering System for the Citizens of Enschede.

Roozen, L.J.H. (2017) "You wouldn't download a T-shirt" : 3D printing of everyday clothing at home.

SHAMETAJ, P. (2017) Increasing the immersive experience in the Leo Universal Cockpit.

Slot, M.C. (2017) The SocioMetricVis : Giving feedback during a brainstorm.

Slutter, M.W.J. (2017) Creating a feedback system with the Myo Armband, for home training for frail older adults.

Steeghs, G.G.T. (2017) Developing a smart rainwater buffering system for the municipality of Enschede.

Sánchezg Guzmán, L.G. (2017) MyDayLight : How to design a light system for people with Autism Spectrum Disorder that supports them in self-reliance?

Teunen, Freek (2017) Item availability restricted.

Theuns, J.K.H (2017) Visualising Origin-Destination Data with Virtual Reality: Functional prototypes and a framework for continued VR research at the ITC faculty.

Timmermans, Seine Bert (2017) Determining a 3D position inside a ship during construction and communicating the position to CAD software.

Tol, K.M. van (2017) Developing a stimulating environment in a residence facility for dementia patients.

Tolle, T. (2017) Filtering social media data streams.

Tran, Dat (2017) Design of a conversion rate optimization tool for E-commerce.

Velde, T. te (2017) Enhanced Music Therapy.

Velt, Eva (2017) The Robot Facebook: The field spotters guide of Robots.

Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.

Verzijl, Peter (2017) Using serious games to teach cause effect relationships in asphalt quality.

Vetter, Boaz (2017) Designing a smart rainwater buffer.

Vogelzang, K.H. (2017) The tennis trainer : development of a Myo armband application.

Voortwis, K.J.W. te (2017) Building a giant drawing machine : the build and improvement process off a multi-colour spray-paint wall plotter for performance on the Maker Festival.

Vries, J.K. de (2017) Designing an informative, promotional, interactive artefact for Vopak about the RaM team, the University of Twente, and the PIRATE.

Walet, O.P.D. (2017) How can radical innovation bring back product competition in a stagnating smartphone industry?

Westerdijk, W.S.K. (2017) Sound Swarm : experience sound from the inside.

Wevers, T.M.J. (2017) The potential of classroom technology, a system supporting personal and group feedback in mathematics education.

With, L.A. de (2017) An Augmented Reality Game to Support the Ski-Learning Process.

Wohlfahrt-Laymann, Jan (2017) CogniDecline : tracking mobile interaction for cognitive assessment.

Wolbers, J.J.H. (2017) Attracting Passersby into a Building using an Interactive Installation.

Wolters, S.H.G. (2017) Smartwatch and Intellectual Disability : Designing an app that improves the lives of people with an intellectual disability and their caretakers.

2016

Andreev, L. (2016) Sociometric badges in a high-stakes setting : living proof a sociometric feedback visualization.

Lang, Shanna de (2016) Mobile pain screening with FollowUp : an app to support anaesthesiologist in the pain screening at outpatient clinics.

Santema, S.E (2016) Insight in Scheduling Choices:A Visualisation Tool for SDF Graphs.

Vinke, D. (2016) Enhancing Video Game Design: Involving Users into the Design of Video Games.

Wolf, E.R.B. de (2016) Designing an interaction method for the holograms of today.

2015

Sandhaus, Hauke Gregor Wilhelm (2015) Development of a 3D navigable interface for a touchless showcase.

This list was generated on Sat Oct 16 06:04:25 2021 CEST.