University of Twente Student Theses

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Programme: Creative Technology BSc (50447)

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Jump to: 2020 | 2019 | 2018 | 2017 | 2016 | 2015
Number of items: 218.

2020

Bistolfi, I.M.F. (2020) Virtual reality tool for teachers.

Nijpels, S.T. (2020) Implementing feedback systems and content creation tools in an educational game.

Bosch, K.T.D. (2020) Item availability restricted.

Slagman, Hermannus (2020) Presenting Automatic Analysis Of Uroflowmetry Curves.

Berg, S.H.M.P. van den (2020) Co-designing a self-compassion application for newly diagnosed cancer patients with a focus on sustained use.

Sierink, T. G. (2020) Gamification and experience design in the design of art protection systems.

Pijnappel, M.C. (2020) Low-cost Autonomous Temperature Measurements System.

2019

Postmes, J.M. (2019) Visualizing the Physiological Synchronization of Musicians.

Charizanis, Alexandros (2019) Climate Adaptation S mart Rainwater Buffering Campaign.

Essen, G. van (2019) Redesign of a smart wearable measuring activity of elderly patients rehabilitating from a hip fracture.

Schmidt, R. D. (2019) Creation of a training and teaching application in AR.

Wittrock, S. (2019) Motivational strategies to improve self management rehabilitation.

Fikkert, F.A.J. (2019) Linking indoor 3-dimensional visualizations with physical architectural floor plans.

Geel, J.G.J. van (2019) Improving the flipped classroom perspective for programming in creative technology.

Williams, Mark Kenny (2019) Augmented Reality Supported Batch Picking System.

Vugt, M.M.P. van (2019) The potential of synthetic training data for training deep learning models.

Yordanov, B. E (2019) Car Drivers' Monitoring by Means of Mobile Phone Application.

Wiefferink, BSc C.A. (2019) Visualizing the Performance of an Anycast Network.

Titiu, Alexandra (2019) Designing a gamified application to promote food waste awareness in household and further educate consumers on their food waste behavior.

Kim, John (2019) Building a Platform to Improve Sedentary Behaviour by Centralising Joy in Physical Activity.

Meurs, F.F.M van (2019) Optimizing the flow in an educative escape room about the Cold War.

Stolk, E.F. (2019) From Quantified Self to Qualified Self - A data visualisation.

Nijhuis, Mirel (2019) Creating a Google Home System Agent to reduce loneliness among older adults.

Hage, M.Y.S ten (2019) Campus data : How to help students find a workplace?

Provoost, Jesper C. (2019) Short-term prediction and visualization of parking area states in real-time : a machine learning approach.

Vliet, T.B. van (2019) Development of a smart wearable : to monitor the physical activity of elderly hip fracture patients during their rehabilitation.

Eijkemans, Joep (2019) Motion sickness in a Virtual Reality cycling simulation.

Indrawijaya, K.R. (2019) Self-management Rehabilitation Capabilities on Older Adults by Persuasive Technology.

Kuipers, Floor (2019) Feed the movement - a food waste reduction app.

Noordenbos, M. R. (2019) Designing an online campaign to activate inhabitants of Enschede, to adopt the raintower solution.

Vrijenhoek, D.A. (2019) Improving the dependability of the temperature build-up sensor system in the city of Enschede.

Barakauskas, Paulius (2019) Designing a marketing campaign for a breathing wearable.

Brand, Jannis (2019) Development of a Passenger Flow Visualization Tool for Cruise Line Ships.

Antvelink, S.E. (2019) The design of an online campaign to create a ‘Raintower’ community : "what's in it for us?".

Aström, F.K. (2019) JOY x UT. : Designing an e-Health web-platform to promote joyful physical activity amongst university employees.

Bui, Michael (2019) Empathic Techniques for Co-Design with Spinal Muscular Atrophy Type II.

Vasiljeva, Simona (2019) Breath as key to life: Designing an awareness campaign for University Students.

Tunc, NM (2019) Smart Rainwater Buffer XXL - Design for Public Spaces.

Folkertsma, Kevin (2019) RE-Play: An exploration of game induced exercise promotion in clinical use.

Jarosinski, W.W. (2019) Using Co-Design to Develop ‘Autshare’, an Online Solution-Sharing Platform for Autistic Individuals.

Keurhorst, Maaike (2019) Feedback On Gaze Behaviour In Virtual Reality Bicycle Training For Children with a Developmental Coordination Disorder.

Vriens, Chantal (2019) Finding Educational Value in Escape Room Learning Design - for the Palthehuis History Museum.

Tenger, Q.M. (2019) Lost & Found Orchestra - Sonic Screwdriver.

Noordenne, M. van (2019) Co-designing an online platform for ASD: about co-designing with adolescents on the autism spectrum and what such a platform would look like.

Beening, R.F.L. (2019) Gamification as a motivational tool in a diabetes lifestyle coaching application.

Guliker, B.E. (2019) Data storytelling: visualising linked open data of the Dutch Kadaster.

Kuiken, Wessel (2019) Led-screen Service Prediction Using Remote Monitoring.

Ligtenberg, L.E.J. van (2019) Emotion dashboard for teachers in special needs education.

Rhijn, Gijs van (2019) Why your back hurts : Finding an efficient way to measure and evaluate sitting posture using a combination of body sensors placed on the body and machine learning.

Blaas, R.M. (2019) Recipe and Meal management mobile application for Willieanne.nl.

Trautwein, L.P. (2019) Co-Creation for Crowdfunded Startups.

Harms, Irma (2019) Viral Campaign and Video for Hi,hi Guide.

Galgenbeld, J. (2019) Smart Rainwater Buffer XXL : Concept for urban spaces.

Agricola, Jordi (2019) Designing an Escape Room for a broad range of age and skill levels.

Brink, G.C. van den (2019) Training deep learning models to count based on synthetic data.

Elzen, L.C. van den (2019) Improving the motivation of students using an educational escaperoom.

Deuvletian, Alan (2019) Design Your Life: A technology evaluation platform for, and with, autistic adults.

Ouw, Yorrick van der (2019) Making Makers : How STEM kits can help in taking the first steps.

Beunk, L.D.R. (2019) Tangible Tools and Techniques: Co-designing with Locked-In Syndrome.

Kleijn, T.F.C.L. de (2019) Improving the Sensors course with a sensor shield.

Dumnoenchanvanit, Chulakit (2019) Escape Room Hengelo : Balancing Educational Content and Partipant Enjoyment Within Escape Rooms.

Peeters, P.T.M. (2019) Development Of A Web Based Smart Rainwater Buffer Dashboard.

Peetsma, J.J. (2019) Towards A Serious Game For Assessing Self-Reliance In A Crisis.

Rublein, N. (2019) Design of haptic feedback in pedal based UGV teleoperation to enhance situation awareness.

Raditya, Mahandra (2019) How to reduce the sedentary lifestyle of UT students through empathy and technology?

Sun, Aiwu (2019) Building a virtual world in ROS based on the robot's perception.

Blokhorst, S.H.M. (2019) Graphical User Interface for Fault Tree Analysis.

Dietvorst, Cornelis P. (2019) Programming data visualisations using Microsoft Power BI : building a scrap dashboard for BT2.

2018

Wooning, I.J. van (2018) Optimood : Transforming Health Data into Practical Advice and Insights.

Boelders, F.B. (2018) Developing a Ready2Help Application.

Defize, D. R. (2018) Climate Active City Enschede.

Ukens, Konrad (2018) Gamification of an annotation task.

Kok, Richard (2018) Steering user behaviour through enticing elements applied to jump-based playgrounds.

Petrona, R.E.E. (2018) Improvement of Motorcyclists' Safety: Designing a Motorcycle Observation Assist.

Paulissen, J.W.H. (2018) Using depth sensing and augmented reality to improve ski-learning.

Bosch, H. (2018) Preventing hypothermia among Sheltersuit users.

Latzer, Y.M.E. (2018) Air temperature visualization of public spaces in Enschede.

Kruiff, K.T. de (2018) Poppy as advanced rubber ducky.

Onderwater, T.C. (2018) Developing a sensor network for real time temperature monitoring in Enschede.

Boersma, E.M. (2018) Designing a user interface for the hygienic self-service device SAMPOORNA.

Brouwer, Ruben (2018) A user self-reported emotion feedback system.

Hoedemakers, Juliette (2018) Effective visualisation of textile for a Digital Showroom.

Kwakkel, D.J. (2018) Sheltersuit meets technology: sensing the risk of hypothermia.

Bosschaart, Z.M. (2018) Designing music lessons for the 21st century : make learning a musical instrument more fun, playful, and modern.

Baarslag, Sjoerd (2018) Sculpture Showing "Life Purpose" Quotes : A Kinetic Sculpture Developed For Menperium.

Kampman, T.E. (2018) Nabaztag lives: the rebirth of a bunny : an exploration of the Nabaztag as a social robot in a domestic environment.

Visser, F.A. (2018) Haptic Feedback in a Posture Correcting Wearable.

Groeneveld, J. (2018) Judgment of fabrics using haptic feedback technology.

Elskamp, F. (2018) CoDuo: a game for teaching Computational Thinking in Primary Education.

Groen, A.E.A. (2018) Monitoring usage patterns in the Sampoorna project.

Bruxvoort, Xadya van (2018) The impact of #MeToo; a data visualization.

Westerveld, C.E (2018) Development of a Co-Design Methodology that gives Empowerment to People with Various Disabilities.

Gagelas, P. (2018) “Keep Your Eyes on the Road, Kid!” : Exploring the Potential of Virtual Reality Environments to Teach Children to Keep Their Attention While Biking.

Huizen, J.C. van (2018) Development of a prototype-centred co-design process with autistic people to support semi-independent living.

Vaneev, Nikita (2018) Building a virtual environment in Unity based on a robot's perception.

Salce, Yasmin (2018) Listen to your body signals in immersive virtual reality : a virtual reality relaxation environment in combination with biofeedback for the use of therapy and rehabilitation for patients with chronic back pain.

Soelen, R.P van (2018) Designing music lessons for the 21st century : make learning a musical instrument more fun, playful and modern.

Neut, Laura van der (2018) An improved reminder system to stimulate medication adherence of elderly at home as well as outdoors with the use of the Medido medicine dispenser.

Sanderink, C. (2018) History class in virtual reality for elementary education.

Bierma, Hessel (2018) Design of data acquisition solution for prognostics & health management in LED screens.

Battistella, L. (2018) Relaxation with immersive biofeedback in VR.

Ahovi, R.E. (2018) Come play with me! : Attracting passers-by to interactive floors in semi-public space.

Denman, Quinton (2018) Generating awareness of ubiquitous monitoring within the Netherlands, referencing the Chinese Social Credit Score.

Galvez Vargas, S.S. (2018) Sculpture showing "life-purpose" quotes : a kinetic sculpture developed for Menperium.

Galvan Hernández, J.A. (2018) Motivational strategies to improve self-management for rehabilitation of older adults.

Ingen, D. van (2018) AIRplay : designing a game for children with asthma to support self-management.

Verhoeven, Gijs (2018) The design of a storytelling and learning by teaching activity with a social robot as teachable main character, for primary school language learning.

Weldink, J. (2018) Re-Design of a Serious Game for eHealth.

Gankema, Yvon (2018) Improvement of kitten Scanner.

Odding, A.V. (2018) Creating an Interactive Art Installation for the SmartXP.

Kester, L.M. (2018) Climate measurements in public spaces.

Waterink, J. (2018) Development of a DIY and consumer ready Smart Rainwater Buffer.

Tunc, Sefora (2018) Smart Rainwater Buffer DIY Instructions.

Hua, F. (2018) Training Fine Motor Skills in the Hands with Game Elements.

Bako, Adam (2018) Presenting temperature measurements of public spaces in Enschede.

Mundkur, Arnav (2018) Classification of Respiratory Data: Classifying and analyzing respiratory data to present as feedback towards cultivating habitual diaphragmatic breathing.

Hsiao, K (2018) Intuitive Approach to an Interactive Tutorial for the VirtuScope.

Khomenko, Vladyslav (2018) Dynamic Balance : designing an interface for a personalized e-health solution aimed at individuals with ASD.

Dikken, N. (2018) Digital Sports Training Exercises for Volleyball.

Verloop, Christiaan (2018) Developing a serious game as a tool for collecting data on food waste behavior.

Westra, Wybe (2018) Virtual Reality Clothing Design.

Naumilkat, Florian (2018) User interface design for breathing wearable.

Verburg, D. (2018) Biodegradable sensor nodes. Zero ecological impact nodes for wireless sensor networks.

Gruter, C.C.A. (2018) The game design of a serious game about food waste.

Markova, Betina (2018) Re-play : Interactive Playground Games To Motivate Playing.

Horst, Oliver (2018) Development of a smart healthcare tracking system : for the hip fracture rehabilitation process.

Lykou, Artemis (2018) Educating children about asthma from a gamified mobile application.

Bel Lang, D. (2018) Augmented reality phobia treatment including biofeedback.

Meijer, S.D. (2018) The implementation of collision avoiding haptic feedback in the pedal-based control of a robotic platform.

Amptmeijer, R. S. (2018) The influence of a storytelling robot on recall of a storytelling activity.

Planting, J (2018) Developing a data repository for the Climate Adaptive City Enschede.

Krooneman, J.M. (2018) Designing a fall detection system for elderly.

Gerritse, A.J.H. (2018) (Spirit of Create): Exploration of illusory feedback.

Dortmann, M.L. (2018) Developing a user interface for smart rainwater buffer systems.

Pinxteren, V.A. van (2018) A supporting instrument for reflection based activities in higher education : achieving more potential through reflection.

Pühl, Julia (2018) Developing a life-storybook-application for people with dementia.

Vitanov, Vesselin (2018) The asteroid field of your mind : examine neurofeedback effects in an interactive art installation.

Maas, Birgit (2018) Creative use of Technology in Elementary Education in Music Education.

Boswinkel, C.M.J. (2018) Developing an educational lesson about robotics for children in special needs education.

Dijkstra, R.W. (2018) How to design a wearable for coaching in rowing.

Ok, Sun (2018) Smart Moments.

Drion, W.R.B. (2018) Online support system of personalized learning strategies : an application to promote self-regulated learning.

IJsselmuiden, M.J.H. van (2018) 3D-model annotation for Computer Aided Design in augmented reality.

Schellekens, M.C.C. (2018) Reducing Meat Consumption Using A Mobile Application.

Cordes, Matthias (2018) Adding voice interaction to a wearable.

Das, B. (2018) Using mobile sensing to detect indicators of alcohol intoxication.

2017

Velt, Eva (2017) The Robot Facebook: The field spotters guide of Robots.

Slot, M.C. (2017) The SocioMetricVis : Giving feedback during a brainstorm.

Sánchezg Guzmán, L.G. (2017) MyDayLight : How to design a light system for people with Autism Spectrum Disorder that supports them in self-reliance?

Wolbers, J.J.H. (2017) Attracting Passersby into a Building using an Interactive Installation.

Hidding, S. (2017) iBeacons for Concordia : Exploring the possibilities of iBeacons in a museum context.

Rieffe, Dennis (2017) The traceability of medical equipment through hospitals and retirement homes.

Teunen, Freek (2017) Item availability restricted.

Tolle, T. (2017) Filtering social media data streams.

Bode, M. S. P. (2017) How to Design an Interactive Installation for Concordia.

Berg, M. van den (2017) Visualization of the FOCUS Field Hospital Deployment.

Boersma, C.H. (2017) Improving the product search process through interface redesign.

Opitz, F.T. (2017) Wearable technology : exploration from the technical side.

Dokter, M.H. (2017) KPN SmartLife Vitaal : Facilitating Independent Living for People with Dementia.

Elfaramawy, Ibrahim (2017) Designing an accessible workflow for Rapid Prototyping on a homemade 3-axis CNC machine.

Moucachen, J. (2017) Developing a News Aggregation and Validation System.

Walet, O.P.D. (2017) How can radical innovation bring back product competition in a stagnating smartphone industry?

Dijkstra, F.B. (2017) UCAVs Against Air Threats : Pre-feasibility Study for a Semi-Direct Control System.

Kortenbout, N. (2017) Natural Interaction with Garment.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Berlo, B.R.D. van (2017) A participatory sensing system for road quality data acquisition.

Voortwis, K.J.W. te (2017) Building a giant drawing machine : the build and improvement process off a multi-colour spray-paint wall plotter for performance on the Maker Festival.

Kruining, Rens (2017) Sound swarm : experience sound in a new way.

Tol, K.M. van (2017) Developing a stimulating environment in a residence facility for dementia patients.

Boer, S.L. (2017) Robot vacuum cleaner with personality traits.

Westerdijk, W.S.K. (2017) Sound Swarm : experience sound from the inside.

Kho, C.K.M. (2017) Creating a tool to test the effects of visual feedback on rhythm learning in a school environment.

Velde, T. te (2017) Enhanced Music Therapy.

Emmerloot, R.H.M. van (2017) A Body For R3D3: The Robot Receptionist.

Wevers, T.M.J. (2017) The potential of classroom technology, a system supporting personal and group feedback in mathematics education.

Lopez-Cotarelo Flemons, David (2017) Flashlight drawing game with a neural network A.I.

With, L.A. de (2017) An Augmented Reality Game to Support the Ski-Learning Process.

Bos, L.C. (2017) Safe cycling for elderly "see".

Aakster, Y.M.I (2017) Designing an interactive intervention to unconsciously steer residents of a dementia care facility away from the exit.

Wolters, S.H.G. (2017) Smartwatch and Intellectual Disability : Designing an app that improves the lives of people with an intellectual disability and their caretakers.

Notenboom, T. (2017) Using Technology to Recognise Emotions in Autistic People.

Kip, J.B.W. (2017) Developing a Data Visualization Tool for Minimal Cut Sets.

Meekes, M L (2017) Serious Game for Stroke Rehabilitation on the HTC Vive.

Rindt, F.S. (2017) Developing a Smart Rainwater Buffering System for the Citizens of Enschede.

Timmermans, Seine Bert (2017) Determining a 3D position inside a ship during construction and communicating the position to CAD software.

Gerats, B.G.A. (2017) Increasing technician's efficiency in executing proactive maintenance tasks : an augmented reality concept.

Primera, R.C.M. (2017) DataVis Helper: A Tool for Exploring The Design Space of Data Visualization.

Steeghs, G.G.T. (2017) Developing a smart rainwater buffering system for the municipality of Enschede.

Vetter, Boaz (2017) Designing a smart rainwater buffer.

Vries, J.K. de (2017) Designing an informative, promotional, interactive artefact for Vopak about the RaM team, the University of Twente, and the PIRATE.

Theuns, J.K.H (2017) Visualising Origin-Destination Data with Virtual Reality: Functional prototypes and a framework for continued VR research at the ITC faculty.

Wohlfahrt-Laymann, Jan (2017) CogniDecline : tracking mobile interaction for cognitive assessment.

Bergsma, Thérèse (2017) Creating a graphical user interface concept for geo-based 3D planning software.

SHAMETAJ, P. (2017) Increasing the immersive experience in the Leo Universal Cockpit.

Tran, Dat (2017) Design of a conversion rate optimization tool for E-commerce.

Oppewal, Eline (2017) The influence of facial expressions of a virtual coach in a virtual reality skiing application.

Morsink, T.O. (2017) Sculpture to show life purpose quotes.

Jansen van Rosendaal, J.B. (2017) A context aware dynamic lighting system for the SmartXp.

Burghardt, Carmen (2017) How to design fashion applications.

Kessel, L.J. van (2017) A desk light to improve working attitude.

Kok, H.M. (2017) Simulating Desired Behavior of Students by Means of a Context-Aware Dynamic-Lighting System in the SmartXp.

Lammers, F.G. (2017) ChildFinder : Finding the Child that walked away playing.

Ramshorst, A.E. van (2017) Map of Humanity.

Kemény, Ádám István (2017) Child Loss Prevention: A WiFi based assistant in a predetermined domain.

Mensing, Max (2017) Item availability restricted.

Verzijl, Peter (2017) Using serious games to teach cause effect relationships in asphalt quality.

Beke, Chris ter (2017) Interaction development for personal daily support : design of conversational agent for activity tracking.

Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.

Dillimono, D.D. (2017) Nonverbal empathetic communication in coaching wearables.

Vogelzang, K.H. (2017) The tennis trainer : development of a Myo armband application.

Slutter, M.W.J. (2017) Creating a feedback system with the Myo Armband, for home training for frail older adults.

Dijk, J. F. van (2017) Three dimensional capacitive sensing for wearable technology : a development example for creative technology.

Roozen, L.J.H. (2017) "You wouldn't download a T-shirt" : 3D printing of everyday clothing at home.

2016

Lang, Shanna de (2016) Mobile pain screening with FollowUp : an app to support anaesthesiologist in the pain screening at outpatient clinics.

Wolf, E.R.B. de (2016) Designing an interaction method for the holograms of today.

Santema, S.E (2016) Insight in Scheduling Choices:A Visualisation Tool for SDF Graphs.

Vinke, D. (2016) Enhancing Video Game Design: Involving Users into the Design of Video Games.

2015

Sandhaus, Hauke Gregor Wilhelm (2015) Development of a 3D navigable interface for a touchless showcase.

This list was generated on Wed Feb 19 05:05:26 2020 CET.