University of Twente Student Theses

Login

Programme: Creative Technology BSc (50447)

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Year | Item Type
Jump to: 2019 | 2018 | 2017 | 2016 | 2015
Number of items: 203.

2019

Antvelink, S.E. (2019) The design of an online campaign to create a ‘Raintower’ community : "what's in it for us?".

Aström, F.K. (2019) JOY x UT. : Designing an e-Health web-platform to promote joyful physical activity amongst university employees.

Barakauskas, Paulius (2019) Designing a marketing campaign for a breathing wearable.

Beening, R.F.L. (2019) Gamification as a motivational tool in a diabetes lifestyle coaching application.

Beunk, L.D.R. (2019) Tangible Tools and Techniques: Co-designing with Locked-In Syndrome.

Blaas, R.M. (2019) Recipe and Meal management mobile application for Willieanne.nl.

Brand, Jannis (2019) Development of a Passenger Flow Visualization Tool for Cruise Line Ships.

Brink, G.C. van den (2019) Training deep learning models to count based on synthetic data.

Bui, Michael (2019) Empathic Techniques for Co-Design with Spinal Muscular Atrophy Type II.

Charizanis, Alexandros (2019) Climate Adaptation S mart Rainwater Buffering Campaign.

Deuvletian, Alan (2019) Design Your Life: A technology evaluation platform for, and with, autistic adults.

Dumnoenchanvanit, Chulakit (2019) Escape Room Hengelo : Balancing Educational Content and Partipant Enjoyment Within Escape Rooms.

Eijkemans, Joep (2019) Motion sickness in a Virtual Reality cycling simulation.

Elzen, L.C. van den (2019) Improving the motivation of students using an educational escaperoom.

Essen, G. van (2019) Redesign of a smart wearable measuring activity of elderly patients rehabilitating from a hip fracture.

Fikkert, F.A.J. (2019) Linking indoor 3-dimensional visualizations with physical architectural floor plans.

Folkertsma, Kevin (2019) RE-Play: An exploration of game induced exercise promotion in clinical use.

Galgenbeld, J. (2019) Smart Rainwater Buffer XXL : Concept for urban spaces.

Geel, J.G.J. van (2019) Improving the flipped classroom perspective for programming in creative technology.

Guliker, B.E. (2019) Data storytelling: visualising linked open data of the Dutch Kadaster.

Hage, M.Y.S ten (2019) Campus data : How to help students find a workplace?

Harms, Irma (2019) Viral Campaign and Video for Hi,hi Guide.

Indrawijaya, K.R. (2019) Self-management Rehabilitation Capabilities on Older Adults by Persuasive Technology.

Jarosinski, W.W. (2019) Using Co-Design to Develop ‘Autshare’, an Online Solution-Sharing Platform for Autistic Individuals.

Keurhorst, Maaike (2019) Feedback On Gaze Behaviour In Virtual Reality Bicycle Training For Children with a Developmental Coordination Disorder.

Kim, John (2019) Building a Platform to Improve Sedentary Behaviour by Centralising Joy in Physical Activity.

Kleijn, T.F.C.L. de (2019) Improving the Sensors course with a sensor shield.

Kuiken, Wessel (2019) Led-screen Service Prediction Using Remote Monitoring.

Kuipers, Floor (2019) Feed the movement - a food waste reduction app.

Ligtenberg, L.E.J. van (2019) Emotion dashboard for teachers in special needs education.

Meurs, F.F.M van (2019) Optimizing the flow in an educative escape room about the Cold War.

Nijhuis, Mirel (2019) Creating a Google Home System Agent to reduce loneliness among older adults.

Noordenbos, M. R. (2019) Designing an online campaign to activate inhabitants of Enschede, to adopt the raintower solution.

Noordenne, M. van (2019) Co-designing an online platform for ASD: about co-designing with adolescents on the autism spectrum and what such a platform would look like.

Ouw, Yorrick van der (2019) Making Makers : How STEM kits can help in taking the first steps.

Peeters, P.T.M. (2019) Development Of A Web Based Smart Rainwater Buffer Dashboard.

Postmes, J.M. (2019) Visualizing the Physiological Synchronization of Musicians.

Provoost, Jesper C. (2019) Short-term prediction and visualization of parking area states in real-time : a machine learning approach.

Rhijn, Gijs van (2019) Why your back hurts : Finding an efficient way to measure and evaluate sitting posture using a combination of body sensors placed on the body and machine learning.

Schmidt, R. D. (2019) Creation of a training and teaching application in AR.

Stolk, E.F. (2019) From Quantified Self to Qualified Self - A data visualisation.

Tenger, Q.M. (2019) Lost & Found Orchestra - Sonic Screwdriver.

Titiu, Alexandra (2019) Designing a gamified application to promote food waste awareness in household and further educate consumers on their food waste behavior.

Trautwein, L.P. (2019) Co-Creation for Crowdfunded Startups.

Tunc, NM (2019) Smart Rainwater Buffer XXL - Design for Public Spaces.

Vasiljeva, Simona (2019) Breath as key to life: Designing an awareness campaign for University Students.

Vliet, T.B. van (2019) Development of a smart wearable : to monitor the physical activity of elderly hip fracture patients during their rehabilitation.

Vriens, Chantal (2019) Finding Educational Value in Escape Room Learning Design - for the Palthehuis History Museum.

Vrijenhoek, D.A. (2019) Improving the dependability of the temperature build-up sensor system in the city of Enschede.

Vugt, M.M.P. van (2019) The potential of synthetic training data for training deep learning models.

Wiefferink, BSc C.A. (2019) Visualizing the Performance of an Anycast Network.

Williams, Mark Kenny (2019) Augmented Reality Supported Batch Picking System.

Wittrock, S. (2019) Motivational strategies to improve self management rehabilitation.

Yordanov, B. E (2019) Car Drivers' Monitoring by Means of Mobile Phone Application.

2018

Ahovi, R.E. (2018) Come play with me! : Attracting passers-by to interactive floors in semi-public space.

Amptmeijer, R. S. (2018) The influence of a storytelling robot on recall of a storytelling activity.

Baarslag, Sjoerd (2018) Sculpture Showing "Life Purpose" Quotes : A Kinetic Sculpture Developed For Menperium.

Bako, Adam (2018) Presenting temperature measurements of public spaces in Enschede.

Battistella, L. (2018) Relaxation with immersive biofeedback in VR.

Bel Lang, D. (2018) Augmented reality phobia treatment including biofeedback.

Bierma, Hessel (2018) Design of data acquisition solution for prognostics & health management in LED screens.

Boelders, F.B. (2018) Developing a Ready2Help Application.

Boersma, E.M. (2018) Designing a user interface for the hygienic self-service device SAMPOORNA.

Bosch, H. (2018) Preventing hypothermia among Sheltersuit users.

Bosschaart, Z.M. (2018) Designing music lessons for the 21st century : make learning a musical instrument more fun, playful, and modern.

Boswinkel, C.M.J. (2018) Developing an educational lesson about robotics for children in special needs education.

Brouwer, Ruben (2018) A user self-reported emotion feedback system.

Bruxvoort, Xadya van (2018) The impact of #MeToo; a data visualization.

Cordes, Matthias (2018) Adding voice interaction to a wearable.

Defize, D. R. (2018) Climate Active City Enschede.

Denman, Quinton (2018) Generating awareness of ubiquitous monitoring within the Netherlands, referencing the Chinese Social Credit Score.

Dijkstra, R.W. (2018) How to design a wearable for coaching in rowing.

Dikken, N. (2018) Digital Sports Training Exercises for Volleyball.

Dortmann, M.L. (2018) Developing a user interface for smart rainwater buffer systems.

Drion, W.R.B. (2018) Online support system of personalized learning strategies : an application to promote self-regulated learning.

Elskamp, F. (2018) CoDuo: a game for teaching Computational Thinking in Primary Education.

Gagelas, P. (2018) “Keep Your Eyes on the Road, Kid!” : Exploring the Potential of Virtual Reality Environments to Teach Children to Keep Their Attention While Biking.

Galvan Hernández, J.A. (2018) Motivational strategies to improve self-management for rehabilitation of older adults.

Galvez Vargas, S.S. (2018) Sculpture showing "life-purpose" quotes : a kinetic sculpture developed for Menperium.

Gankema, Yvon (2018) Improvement of kitten Scanner.

Gerritse, A.J.H. (2018) (Spirit of Create): Exploration of illusory feedback.

Groen, A.E.A. (2018) Monitoring usage patterns in the Sampoorna project.

Groeneveld, J. (2018) Judgment of fabrics using haptic feedback technology.

Gruter, C.C.A. (2018) The game design of a serious game about food waste.

Hoedemakers, Juliette (2018) Effective visualisation of textile for a Digital Showroom.

Horst, Oliver (2018) Development of a smart healthcare tracking system : for the hip fracture rehabilitation process.

Hsiao, K (2018) Intuitive Approach to an Interactive Tutorial for the VirtuScope.

Hua, F. (2018) Training Fine Motor Skills in the Hands with Game Elements.

Huizen, J.C. van (2018) Development of a prototype-centred co-design process with autistic people to support semi-independent living.

IJsselmuiden, M.J.H. van (2018) 3D-model annotation for Computer Aided Design in augmented reality.

Ingen, D. van (2018) AIRplay : designing a game for children with asthma to support self-management.

Kampman, T.E. (2018) Nabaztag lives: the rebirth of a bunny : an exploration of the Nabaztag as a social robot in a domestic environment.

Kester, L.M. (2018) Climate measurements in public spaces.

Khomenko, Vladyslav (2018) Dynamic Balance : designing an interface for a personalized e-health solution aimed at individuals with ASD.

Kok, Richard (2018) Steering user behaviour through enticing elements applied to jump-based playgrounds.

Krooneman, J.M. (2018) Designing a fall detection system for elderly.

Kruiff, K.T. de (2018) Poppy as advanced rubber ducky.

Kwakkel, D.J. (2018) Sheltersuit meets technology: sensing the risk of hypothermia.

Latzer, Y.M.E. (2018) Air temperature visualization of public spaces in Enschede.

Lykou, Artemis (2018) Educating children about asthma from a gamified mobile application.

Maas, Birgit (2018) Creative use of Technology in Elementary Education in Music Education.

Markova, Betina (2018) Re-play : Interactive Playground Games To Motivate Playing.

Meijer, S.D. (2018) The implementation of collision avoiding haptic feedback in the pedal-based control of a robotic platform.

Mundkur, Arnav (2018) Classification of Respiratory Data: Classifying and analyzing respiratory data to present as feedback towards cultivating habitual diaphragmatic breathing.

Naumilkat, Florian (2018) User interface design for breathing wearable.

Neut, Laura van der (2018) An improved reminder system to stimulate medication adherence of elderly at home as well as outdoors with the use of the Medido medicine dispenser.

Odding, A.V. (2018) Creating an Interactive Art Installation for the SmartXP.

Ok, Sun (2018) Smart Moments.

Onderwater, T.C. (2018) Developing a sensor network for real time temperature monitoring in Enschede.

Paulissen, J.W.H. (2018) Using depth sensing and augmented reality to improve ski-learning.

Petrona, R.E.E. (2018) Improvement of Motorcyclists' Safety: Designing a Motorcycle Observation Assist.

Pinxteren, V.A. van (2018) A supporting instrument for reflection based activities in higher education : achieving more potential through reflection.

Planting, J (2018) Developing a data repository for the Climate Adaptive City Enschede.

Pühl, Julia (2018) Developing a life-storybook-application for people with dementia.

Salce, Yasmin (2018) Listen to your body signals in immersive virtual reality : a virtual reality relaxation environment in combination with biofeedback for the use of therapy and rehabilitation for patients with chronic back pain.

Sanderink, C. (2018) History class in virtual reality for elementary education.

Schellekens, M.C.C. (2018) Reducing Meat Consumption Using A Mobile Application.

Soelen, R.P van (2018) Designing music lessons for the 21st century : make learning a musical instrument more fun, playful and modern.

Tunc, Sefora (2018) Smart Rainwater Buffer DIY Instructions.

Ukens, Konrad (2018) Gamification of an annotation task.

Vaneev, Nikita (2018) Building a virtual environment in Unity based on a robot's perception.

Verburg, D. (2018) Biodegradable sensor nodes. Zero ecological impact nodes for wireless sensor networks.

Verhoeven, Gijs (2018) The design of a storytelling and learning by teaching activity with a social robot as teachable main character, for primary school language learning.

Verloop, Christiaan (2018) Developing a serious game as a tool for collecting data on food waste behavior.

Visser, F.A. (2018) Haptic Feedback in a Posture Correcting Wearable.

Vitanov, Vesselin (2018) The asteroid field of your mind : examine neurofeedback effects in an interactive art installation.

Waterink, J. (2018) Development of a DIY and consumer ready Smart Rainwater Buffer.

Weldink, J. (2018) Re-Design of a Serious Game for eHealth.

Westerveld, C.E (2018) Development of a Co-Design Methodology that gives Empowerment to People with Various Disabilities.

Westra, Wybe (2018) Virtual Reality Clothing Design.

Wooning, I.J. van (2018) Optimood : Transforming Health Data into Practical Advice and Insights.

2017

Aakster, Y.M.I (2017) Designing an interactive intervention to unconsciously steer residents of a dementia care facility away from the exit.

Beke, Chris ter (2017) Interaction development for personal daily support : design of conversational agent for activity tracking.

Berg, M. van den (2017) Visualization of the FOCUS Field Hospital Deployment.

Bergsma, Thérèse (2017) Creating a graphical user interface concept for geo-based 3D planning software.

Berlo, B.R.D. van (2017) A participatory sensing system for road quality data acquisition.

Bode, M. S. P. (2017) How to Design an Interactive Installation for Concordia.

Boer, S.L. (2017) Robot vacuum cleaner with personality traits.

Boersma, C.H. (2017) Improving the product search process through interface redesign.

Bos, L.C. (2017) Safe cycling for elderly "see".

Burghardt, Carmen (2017) How to design fashion applications.

Dijk, J. F. van (2017) Three dimensional capacitive sensing for wearable technology : a development example for creative technology.

Dijkstra, F.B. (2017) UCAVs Against Air Threats : Pre-feasibility Study for a Semi-Direct Control System.

Dillimono, D.D. (2017) Nonverbal empathetic communication in coaching wearables.

Dokter, M.H. (2017) KPN SmartLife Vitaal : Facilitating Independent Living for People with Dementia.

Elfaramawy, Ibrahim (2017) Designing an accessible workflow for Rapid Prototyping on a homemade 3-axis CNC machine.

Emmerloot, R.H.M. van (2017) A Body For R3D3: The Robot Receptionist.

Gerats, B.G.A. (2017) Increasing technician's efficiency in executing proactive maintenance tasks : an augmented reality concept.

Hidding, S. (2017) iBeacons for Concordia : Exploring the possibilities of iBeacons in a museum context.

Jansen van Rosendaal, J.B. (2017) A context aware dynamic lighting system for the SmartXp.

Kemény, Ádám István (2017) Child Loss Prevention: A WiFi based assistant in a predetermined domain.

Kessel, L.J. van (2017) A desk light to improve working attitude.

Kho, C.K.M. (2017) Creating a tool to test the effects of visual feedback on rhythm learning in a school environment.

Kip, J.B.W. (2017) Developing a Data Visualization Tool for Minimal Cut Sets.

Kok, H.M. (2017) Simulating Desired Behavior of Students by Means of a Context-Aware Dynamic-Lighting System in the SmartXp.

Kortenbout, N. (2017) Natural Interaction with Garment.

Kruining, Rens (2017) Sound swarm : experience sound in a new way.

Lammers, F.G. (2017) ChildFinder : Finding the Child that walked away playing.

Lopez-Cotarelo Flemons, David (2017) Flashlight drawing game with a neural network A.I.

Meekes, M L (2017) Serious Game for Stroke Rehabilitation on the HTC Vive.

Mensing, Max (2017) Item availability restricted.

Morsink, T.O. (2017) Sculpture to show life purpose quotes.

Moucachen, J. (2017) Developing a News Aggregation and Validation System.

Nieuwenburg, E.C.E.M. (2017) Project Buddiez : designing for long-distance-friendships between children.

Notenboom, T. (2017) Using Technology to Recognise Emotions in Autistic People.

Opitz, F.T. (2017) Wearable technology : exploration from the technical side.

Oppewal, Eline (2017) The influence of facial expressions of a virtual coach in a virtual reality skiing application.

Primera, R.C.M. (2017) DataVis Helper: A Tool for Exploring The Design Space of Data Visualization.

Ramshorst, A.E. van (2017) Map of Humanity.

Rieffe, Dennis (2017) The traceability of medical equipment through hospitals and retirement homes.

Rindt, F.S. (2017) Developing a Smart Rainwater Buffering System for the Citizens of Enschede.

Roozen, L.J.H. (2017) "You wouldn't download a T-shirt" : 3D printing of everyday clothing at home.

SHAMETAJ, P. (2017) Increasing the immersive experience in the Leo Universal Cockpit.

Slot, M.C. (2017) The SocioMetricVis : Giving feedback during a brainstorm.

Slutter, M.W.J. (2017) Creating a feedback system with the Myo Armband, for home training for frail older adults.

Steeghs, G.G.T. (2017) Developing a smart rainwater buffering system for the municipality of Enschede.

Sánchezg Guzmán, L.G. (2017) MyDayLight : How to design a light system for people with Autism Spectrum Disorder that supports them in self-reliance?

Teunen, Freek (2017) Item availability restricted.

Theuns, J.K.H (2017) Visualising Origin-Destination Data with Virtual Reality: Functional prototypes and a framework for continued VR research at the ITC faculty.

Timmermans, Seine Bert (2017) Determining a 3D position inside a ship during construction and communicating the position to CAD software.

Tol, K.M. van (2017) Developing a stimulating environment in a residence facility for dementia patients.

Tolle, T. (2017) Filtering social media data streams.

Tran, Dat (2017) Design of a conversion rate optimization tool for E-commerce.

Velde, T. te (2017) Enhanced Music Therapy.

Velt, Eva (2017) The Robot Facebook: The field spotters guide of Robots.

Verlinden, M.G. (2017) StepFarm: An Active Video Game to Support the Self-Management of Chronic Diseases in Children.

Verzijl, Peter (2017) Using serious games to teach cause effect relationships in asphalt quality.

Vetter, Boaz (2017) Designing a smart rainwater buffer.

Vogelzang, K.H. (2017) The tennis trainer : development of a Myo armband application.

Voortwis, K.J.W. te (2017) Building a giant drawing machine : the build and improvement process off a multi-colour spray-paint wall plotter for performance on the Maker Festival.

Vries, J.K. de (2017) Designing an informative, promotional, interactive artefact for Vopak about the RaM team, the University of Twente, and the PIRATE.

Walet, O.P.D. (2017) How can radical innovation bring back product competition in a stagnating smartphone industry?

Westerdijk, W.S.K. (2017) Sound Swarm : experience sound from the inside.

Wevers, T.M.J. (2017) The potential of classroom technology, a system supporting personal and group feedback in mathematics education.

With, L.A. de (2017) An Augmented Reality Game to Support the Ski-Learning Process.

Wohlfahrt-Laymann, Jan (2017) CogniDecline : tracking mobile interaction for cognitive assessment.

Wolbers, J.J.H. (2017) Attracting Passersby into a Building using an Interactive Installation.

Wolters, S.H.G. (2017) Smartwatch and Intellectual Disability : Designing an app that improves the lives of people with an intellectual disability and their caretakers.

2016

Lang, Shanna de (2016) Mobile pain screening with FollowUp : an app to support anaesthesiologist in the pain screening at outpatient clinics.

Santema, S.E (2016) Insight in Scheduling Choices:A Visualisation Tool for SDF Graphs.

Vinke, D. (2016) Enhancing Video Game Design: Involving Users into the Design of Video Games.

Wolf, E.R.B. de (2016) Designing an interaction method for the holograms of today.

2015

Sandhaus, Hauke Gregor Wilhelm (2015) Development of a 3D navigable interface for a touchless showcase.

This list was generated on Thu Aug 22 05:04:25 2019 CEST.